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Mike Mearls on D&D (New Interview with James Introcaso)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6986903" data-attributes="member: 6677017"><p>I think the designers have been very careful to keep D&D from becoming FR this edition. I mean, you can believe them or not, but they've said ever since the beginning that the official default setting is "the multiverse", and the core books have references to multiple specific campaign settings, including monsters, characters, items, locations, etc.</p><p></p><p>Even in their explicitly FR books (SCAG and most of the adventures) they've started including appendixes with notes on how to convert the material for other settings, including both official ones and your own settings (I personally wasn't happy with some of the suggestions for Dragonlance conversions at the end of SCAG--they were just the wrong choices in my opinion; for example, Oath of Devotion fits Knights of the Sword better than Oath of the Crown; but the only relevance that has to the situation is perhaps they should put a little more time and effort into those suggestions to "get them right").</p><p></p><p>Also, in the case of VGtM, the book isn't FR at all. Unless Chapter 1 (which I haven't yet finished) is significantly more FR focused, VGtM is literally as setting inclusive/neutral as the core books.* I am not exaggerating.</p><p></p><p>FR is their <em>focus</em> in non-core products. They have said that they eventually want to move on to other settings, and when they do it is hinted that they will probably move away from Forgotten Realms and focus entirely on the other setting. It is also evident that they are not ready to do this yet, and we've probably got years of FR with scattering of compatible crossovers (like Curse of Strahd) mixed in. That gives us options for Spelljammer and Planescape. I could see them expanding into Al Qadim or Kara-Tur by having some organization based in one of those continents make an appearance in Faerun. Then their mega-adventure could involve starting in the Sword Coast and actually traveling to that far away land, while their computer games and organized play could focus on the Al Qadim or Kara-Tur group's new activity in the Sword Coast and the Moonsea region.</p><p></p><p>Now, I personally am not a fan of the exclusive FR focus, and think the method I described above for a soft expansion is lame. However, that's what they are likely to do in order to support their transmedia and organized play elements, which make them money.</p><p></p><p>The main point I'm making is that it isn't likely that D&D will morph into FR, because the design team is intentionally avoiding that, while intentionally using it as their current marketing focus.</p><p></p><p></p><p>*This includes the monster deities, because they are not FR specific, but are D&D multiverse specific, with explicit inclusion in Forgotten Realms, Greyhawk, Spelljammer, and Planescape, and multiple edition advice to use them in your own settings. The only reason people get in their head that Gruumsh (for instance) is a FR thing, is because they don't have the non-FR materials where he is found. That's like thinking that paladins are a FR thing because you don't have any setting material other than FR, and that's the only place you see them. In case anyone can't tell, this particular misinformation is a major pet peeve of mine. I'm not accusing this poster of expressing it, just taking the opportunity to talk about it.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6986903, member: 6677017"] I think the designers have been very careful to keep D&D from becoming FR this edition. I mean, you can believe them or not, but they've said ever since the beginning that the official default setting is "the multiverse", and the core books have references to multiple specific campaign settings, including monsters, characters, items, locations, etc. Even in their explicitly FR books (SCAG and most of the adventures) they've started including appendixes with notes on how to convert the material for other settings, including both official ones and your own settings (I personally wasn't happy with some of the suggestions for Dragonlance conversions at the end of SCAG--they were just the wrong choices in my opinion; for example, Oath of Devotion fits Knights of the Sword better than Oath of the Crown; but the only relevance that has to the situation is perhaps they should put a little more time and effort into those suggestions to "get them right"). Also, in the case of VGtM, the book isn't FR at all. Unless Chapter 1 (which I haven't yet finished) is significantly more FR focused, VGtM is literally as setting inclusive/neutral as the core books.* I am not exaggerating. FR is their [I]focus[/I] in non-core products. They have said that they eventually want to move on to other settings, and when they do it is hinted that they will probably move away from Forgotten Realms and focus entirely on the other setting. It is also evident that they are not ready to do this yet, and we've probably got years of FR with scattering of compatible crossovers (like Curse of Strahd) mixed in. That gives us options for Spelljammer and Planescape. I could see them expanding into Al Qadim or Kara-Tur by having some organization based in one of those continents make an appearance in Faerun. Then their mega-adventure could involve starting in the Sword Coast and actually traveling to that far away land, while their computer games and organized play could focus on the Al Qadim or Kara-Tur group's new activity in the Sword Coast and the Moonsea region. Now, I personally am not a fan of the exclusive FR focus, and think the method I described above for a soft expansion is lame. However, that's what they are likely to do in order to support their transmedia and organized play elements, which make them money. The main point I'm making is that it isn't likely that D&D will morph into FR, because the design team is intentionally avoiding that, while intentionally using it as their current marketing focus. *This includes the monster deities, because they are not FR specific, but are D&D multiverse specific, with explicit inclusion in Forgotten Realms, Greyhawk, Spelljammer, and Planescape, and multiple edition advice to use them in your own settings. The only reason people get in their head that Gruumsh (for instance) is a FR thing, is because they don't have the non-FR materials where he is found. That's like thinking that paladins are a FR thing because you don't have any setting material other than FR, and that's the only place you see them. In case anyone can't tell, this particular misinformation is a major pet peeve of mine. I'm not accusing this poster of expressing it, just taking the opportunity to talk about it. [/QUOTE]
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Mike Mearls on D&D (New Interview with James Introcaso)
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