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Mike Mearls on D&D (New Interview with James Introcaso)
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<blockquote data-quote="Jester David" data-source="post: 6987148" data-attributes="member: 37579"><p>How <strong>dare </strong>we want to think something we love is doing well. We should be crying "doom" and hoping it fails spectacularly, so the RPG can be shelved for a generation. </p><p>So D&D can join Alternity, Boot Hill, Dragonstrike, DreamBlade, Empire of the Petal Throne, Star Frontiers, Metamorphisis Alpha, Spellfire, Gamma World, and all those other abandoned TSR/WotC games. </p><p></p><p></p><p>I doubt very, VERY much that any survey they did not would get even a fraction of the respondents as the playtest surveys. Fewer people are interested, they haven't voluntarily signed up to receive updates/ notification, it wouldn't receive as much media attention, etc. </p><p>So by that metric, yes, they would likely receive different results, as they would be getting feedback from a smaller and likely non-representative sampling. A few thousand people rather than a few <em>hundred thousand</em> people.</p><p></p><p></p><p>They take far, far less time than Paizo's Adventure Paths, with two or three times as many encounters, all of which tend to take longer. And lots of people finish those. I finished two myself. </p><p></p><p>From what we've seen here, and Facebook, and Reddit, you can finish a WotC storyline in 6-12 months with bi-weekly play. That's actually pretty fast. </p><p>Perkins finished a funky playthrough of <em>Curse of Strahd</em> in 31 two-hour sessions. That could be 16 four-hour sessions. Meeting every other week that's 8 months. </p><p></p><p>If a gaming group is so fragile and temporary that they're not going to meet for the entire 8 months needed to play through an adventure, then that group has larger issues than WotC's production schedules. </p><p>(But, arguably, a longer campaign might encourage people to stay longer and keep playing, rather than drop out when the short story ends.)</p><p></p><p></p><p>If they'd rather play homebrew... then they're not going to buy WotC's adventure's regardless. So the length of WotC's stuff doesn't matter.</p><p></p><p>If they want smaller adventures... well <em>Princes of the Apocalypse</em> and <em>Storm King's Thunder</em> are pretty much a whole bunch of small adventures connected by a thin veneer of a plot.</p><p></p><p></p><p>There's no evidence!! </p><p>Except the continued success of the PHB, and how it's still doing very well two years after launch. And the high sales of every storyline adventure module. And books like <em>Volo's Guide to Monsters,</em> which just sold out on Amazon. And the edition. And pretty much everything WotC is doing which seems to get more and more attention. No evidence at all. None.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6987148, member: 37579"] How [B]dare [/B]we want to think something we love is doing well. We should be crying "doom" and hoping it fails spectacularly, so the RPG can be shelved for a generation. So D&D can join Alternity, Boot Hill, Dragonstrike, DreamBlade, Empire of the Petal Throne, Star Frontiers, Metamorphisis Alpha, Spellfire, Gamma World, and all those other abandoned TSR/WotC games. I doubt very, VERY much that any survey they did not would get even a fraction of the respondents as the playtest surveys. Fewer people are interested, they haven't voluntarily signed up to receive updates/ notification, it wouldn't receive as much media attention, etc. So by that metric, yes, they would likely receive different results, as they would be getting feedback from a smaller and likely non-representative sampling. A few thousand people rather than a few [I]hundred thousand[/I] people. They take far, far less time than Paizo's Adventure Paths, with two or three times as many encounters, all of which tend to take longer. And lots of people finish those. I finished two myself. From what we've seen here, and Facebook, and Reddit, you can finish a WotC storyline in 6-12 months with bi-weekly play. That's actually pretty fast. Perkins finished a funky playthrough of [I]Curse of Strahd[/I] in 31 two-hour sessions. That could be 16 four-hour sessions. Meeting every other week that's 8 months. If a gaming group is so fragile and temporary that they're not going to meet for the entire 8 months needed to play through an adventure, then that group has larger issues than WotC's production schedules. (But, arguably, a longer campaign might encourage people to stay longer and keep playing, rather than drop out when the short story ends.) If they'd rather play homebrew... then they're not going to buy WotC's adventure's regardless. So the length of WotC's stuff doesn't matter. If they want smaller adventures... well [I]Princes of the Apocalypse[/I] and [I]Storm King's Thunder[/I] are pretty much a whole bunch of small adventures connected by a thin veneer of a plot. There's no evidence!! Except the continued success of the PHB, and how it's still doing very well two years after launch. And the high sales of every storyline adventure module. And books like [I]Volo's Guide to Monsters,[/I] which just sold out on Amazon. And the edition. And pretty much everything WotC is doing which seems to get more and more attention. No evidence at all. None. [/QUOTE]
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