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Mike Mearls on D&D (New Interview with James Introcaso)
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<blockquote data-quote="Jester David" data-source="post: 6987687" data-attributes="member: 37579"><p>As [MENTION=6834463]happyhermit[/MENTION] says, if they wanted to pump out more material, they'd hire another studio or two, or bring in a bunch of freelancers like they have in the past. </p><p></p><p></p><p></p><p>The benefit of two APs each year is that you don't have to like both. If people didn't like <em>Curse of Strahd</em> they just had to keep playing or run an earlier one to tide them over for <em>Storm King's Thunder</em>. And it means in a few years, WotC can get more experimental and niche with their APs. They can do an <em>Expedition to Barrier Peaks</em> or something in the Planes that many fans won't want, since there are enough options already available. </p><p></p><p></p><p>This is mostly true. You will prep the same amount regardless of whether you're using a prepublished adventure or homebrew. You prep based on the amount of free time you have, and the more free time you have the more you will prep. To a point. </p><p>If you have almost no time to prep, a prepublished adventure will be faster. When you're short ideas and having a brain dead weak (busy at work or from family) a prepublished adventure does the work for you. </p><p></p><p>It's also not an either/or situation. You can pull bits of the adventures out for your homebrew (cities, NPCs, monsters, encounters, dungeons, etc). And you can run a prepublished adventure you like between homebrew campaigns. Once you buy a storyline, you're not stuck always buying storylines. </p><p></p><p></p><p>But "prep" isn't the sole reason to publish adventures. There are lots of reasons the storyline adventures are advantageous. If you'd listen to the podcast, Mearls gives several examples. </p><p></p><p> </p><p>Paizo has been doing their APs since 2007 - a full decade - and they're still going strong with no signs of disinterest from the fans. </p><p></p><p> </p><p>Yes, but there's few products you can release that support homebrewing. </p><p></p><p>And it takes almost no effort to move the adventure to a homebrew world, provided it's roughly the same level of generic fantasy as the Realms. People have been doing it as long as TSR/WotC has been publishing adventures. If it wasn't an issue during 1st Edition with Greyhawk, why is it an issue now?</p><p></p><p></p><p>Didn't you *just* say that these APs weren't for new players? </p><p></p><p></p><p>It could fail. If the new books don't sell then it fails. If people stop playing then it fails. </p><p></p><p></p><p>How? </p><p>Based on what evidence? </p><p></p><p></p><p>D&D is bigger than it's been in decades. Bigger than it was during either 3e or 4e. </p><p>Tell me again how it's not reaching its potential?</p><p></p><p></p><p>So, Mister "I've been playing for 32+ years"... what do new players want? </p><p>How much marketing research have you done on the buying and spending habits of youths? How often do you interact with 16yos? </p><p></p><p></p><p>What kind of "world building tools" are necessary? </p><p><strong>Put up or shut up</strong></p><p>What would a "world building tool" look like? Describe the book. Or books since it's replacing a book that comes out each year.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6987687, member: 37579"] As [MENTION=6834463]happyhermit[/MENTION] says, if they wanted to pump out more material, they'd hire another studio or two, or bring in a bunch of freelancers like they have in the past. The benefit of two APs each year is that you don't have to like both. If people didn't like [I]Curse of Strahd[/I] they just had to keep playing or run an earlier one to tide them over for [I]Storm King's Thunder[/I]. And it means in a few years, WotC can get more experimental and niche with their APs. They can do an [I]Expedition to Barrier Peaks[/I] or something in the Planes that many fans won't want, since there are enough options already available. This is mostly true. You will prep the same amount regardless of whether you're using a prepublished adventure or homebrew. You prep based on the amount of free time you have, and the more free time you have the more you will prep. To a point. If you have almost no time to prep, a prepublished adventure will be faster. When you're short ideas and having a brain dead weak (busy at work or from family) a prepublished adventure does the work for you. It's also not an either/or situation. You can pull bits of the adventures out for your homebrew (cities, NPCs, monsters, encounters, dungeons, etc). And you can run a prepublished adventure you like between homebrew campaigns. Once you buy a storyline, you're not stuck always buying storylines. But "prep" isn't the sole reason to publish adventures. There are lots of reasons the storyline adventures are advantageous. If you'd listen to the podcast, Mearls gives several examples. Paizo has been doing their APs since 2007 - a full decade - and they're still going strong with no signs of disinterest from the fans. Yes, but there's few products you can release that support homebrewing. And it takes almost no effort to move the adventure to a homebrew world, provided it's roughly the same level of generic fantasy as the Realms. People have been doing it as long as TSR/WotC has been publishing adventures. If it wasn't an issue during 1st Edition with Greyhawk, why is it an issue now? Didn't you *just* say that these APs weren't for new players? It could fail. If the new books don't sell then it fails. If people stop playing then it fails. How? Based on what evidence? D&D is bigger than it's been in decades. Bigger than it was during either 3e or 4e. Tell me again how it's not reaching its potential? So, Mister "I've been playing for 32+ years"... what do new players want? How much marketing research have you done on the buying and spending habits of youths? How often do you interact with 16yos? What kind of "world building tools" are necessary? [B]Put up or shut up[/B] What would a "world building tool" look like? Describe the book. Or books since it's replacing a book that comes out each year. [/QUOTE]
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Mike Mearls on D&D (New Interview with James Introcaso)
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