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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Morrus" data-source="post: 7672279" data-attributes="member: 1"><p>WotC's Mike Mearls has been asking for opinions on how psionics should be treated in D&D 5th Edition. I <a href="http://www.enworld.org/forum/content.php?2628-Psionics-Coming-Soon-To-D-D#.VXcc_kaa-Uk" target="_blank">mentioned a couple of weeks ago</a> that he'd hinted that he might be working on something, and this pretty much seals the deal. He asked yesterday[HQ] "Agree/Disagree: The flavor around psionics needs to be altered to allow it to blend more smoothly into a traditional fantasy setting"[/HQ], and then followed up with some more comments today.</p><p>[PRBREAK][/PRBREAK]</p><p>[HQ]"Thanks for all the replies! Theoretically, were I working on psionics, I'd try to set some high bars for the execution. Such as - no psionic power duplicates a spell, and vice versa. Psionics uses a distinct mechanic, so no spell slots. One thing that might be controversial - I really don't like the scientific terminology, like psychokinesis, etc. But I think a psionicist should be exotic and weird, and drawing on/tied to something unsettling on a cosmic scale.... [but]... I think the source of psi would be pretty far from the realm of making pacts. IMO, old one = vestige from 3e's Tome of Magic.</p><p></p><p>One final note -<em> Dark Sun</em> is, IMO, a pretty good example of what happens to a D&D setting when psionic energy reaches its peak. Not that the rules would require it, but I think it's an interesting idea to illustrate psi's relationship to magic on a cosmic level."[/HQ]</p></blockquote><p></p>
[QUOTE="Morrus, post: 7672279, member: 1"] WotC's Mike Mearls has been asking for opinions on how psionics should be treated in D&D 5th Edition. I [URL="http://www.enworld.org/forum/content.php?2628-Psionics-Coming-Soon-To-D-D#.VXcc_kaa-Uk"]mentioned a couple of weeks ago[/URL] that he'd hinted that he might be working on something, and this pretty much seals the deal. He asked yesterday[HQ] "Agree/Disagree: The flavor around psionics needs to be altered to allow it to blend more smoothly into a traditional fantasy setting"[/HQ], and then followed up with some more comments today. [PRBREAK][/PRBREAK] [HQ]"Thanks for all the replies! Theoretically, were I working on psionics, I'd try to set some high bars for the execution. Such as - no psionic power duplicates a spell, and vice versa. Psionics uses a distinct mechanic, so no spell slots. One thing that might be controversial - I really don't like the scientific terminology, like psychokinesis, etc. But I think a psionicist should be exotic and weird, and drawing on/tied to something unsettling on a cosmic scale.... [but]... I think the source of psi would be pretty far from the realm of making pacts. IMO, old one = vestige from 3e's Tome of Magic. One final note -[I] Dark Sun[/I] is, IMO, a pretty good example of what happens to a D&D setting when psionic energy reaches its peak. Not that the rules would require it, but I think it's an interesting idea to illustrate psi's relationship to magic on a cosmic level."[/HQ] [/QUOTE]
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