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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="DEFCON 1" data-source="post: 7672328" data-attributes="member: 7006"><p>The biggest thing they're going to run into is the fact that if indeed they make it a single class with 2 to 3 sub-classes, players will have to accept that the <em>range</em> of combat power in the psionic character won't be nearly as great as they have been previously. You're going to be looking at the combat potential spread that you find in the various Cleric domains. All have the same hit points, all have fairly comperable armor and weapon use, all are missing fighting styles, extra attacks etc.</p><p></p><p>Which means that those people who were hoping for a much wider range of psionic characters... the Psychic Warrior matching the combat power of the Fighter down through the Psion matching the combat power of the Wizard... that won't come across with only a single class. Instead... if we did want that kind of range-- you'd really need to create the psionic mechanics that are different and separate and can be layered <em>on top</em> of the existing classes. So a sub-class of the Fighter than uses psionics (like a psionic EK), a sub-class of the Rogue that uses psionics (like a psionic AT), a sub-class of the Sorcerer that uses full psionics, etc. If that's the kind of range people want for their psionic characters, that'd probably the direction they'll have to go.</p><p></p><p>Unless of course they just create 3 or more <em>entirely new</em> classes for psionics, but to me that kind of wastes the point of having sub-classes in the first place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7672328, member: 7006"] The biggest thing they're going to run into is the fact that if indeed they make it a single class with 2 to 3 sub-classes, players will have to accept that the [i]range[/i] of combat power in the psionic character won't be nearly as great as they have been previously. You're going to be looking at the combat potential spread that you find in the various Cleric domains. All have the same hit points, all have fairly comperable armor and weapon use, all are missing fighting styles, extra attacks etc. Which means that those people who were hoping for a much wider range of psionic characters... the Psychic Warrior matching the combat power of the Fighter down through the Psion matching the combat power of the Wizard... that won't come across with only a single class. Instead... if we did want that kind of range-- you'd really need to create the psionic mechanics that are different and separate and can be layered [i]on top[/i] of the existing classes. So a sub-class of the Fighter than uses psionics (like a psionic EK), a sub-class of the Rogue that uses psionics (like a psionic AT), a sub-class of the Sorcerer that uses full psionics, etc. If that's the kind of range people want for their psionic characters, that'd probably the direction they'll have to go. Unless of course they just create 3 or more [i]entirely new[/i] classes for psionics, but to me that kind of wastes the point of having sub-classes in the first place. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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