Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7672336" data-attributes="member: 1465"><p>I agree that Ki could be the closest thing to psionics at the moment as a "source", but unfortunately there is a significant gap between the concept/flavor of a Monk and the concept/flavor of a Psion. The two COULD definitely be the same thing in a <em>modern</em> or <em>sci-fi</em>setting, but I don't think this could ever be a general case. The Monk is anyway way too martial by default, while a Psion could be often pretty much the opposite in a lot of settings, i.e. someone who doesn't need to fight or would fight very poorly. Yes, you COULD have a fantastic Monk/Psion character, but to make that the <em>default </em>would be a huge mistake. This means for example that you can't make the Psion a subclass of the Monk, otherwise it will always be only a martial Psion, and you won't have all the other non-martial Psion character options in your game.</p><p></p><p>On the other hand, making the Psion a subclass of the Wizard would be perhaps totally useless. Probably just a cocktail between Enchanter, Diviner and maybe Illusionist, which is something you can already do in a variety of way, just pick the right spells and re-flavor your character as "I don't learn spells from books, they just come from my mind". Actually, the main obstacle to remove would be <em>spells components</em>: if your powers come from the <strong><em>mind</em></strong>, then you definitely should never need your <em>voice</em>, your <em>hands</em> or external <em>ingredients</em> to use them.</p><p></p><p>That said, I don't think we need more than one Psion class, not even in a psionics-heavy campaign. Rather, it would be much better if the mechanics of psionics (granted by the Psion class for sure, but possibly also to other non-Psion characters by feats, racial abilities or even other classes' subclasses) would smoothly work when multiclassing. So then you could have your Monk/Psion, Fighter/Psion, Wizard/Psion or everything you want, instead of having many psionics classes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7672336, member: 1465"] I agree that Ki could be the closest thing to psionics at the moment as a "source", but unfortunately there is a significant gap between the concept/flavor of a Monk and the concept/flavor of a Psion. The two COULD definitely be the same thing in a [I]modern[/I] or [I]sci-fi[/I]setting, but I don't think this could ever be a general case. The Monk is anyway way too martial by default, while a Psion could be often pretty much the opposite in a lot of settings, i.e. someone who doesn't need to fight or would fight very poorly. Yes, you COULD have a fantastic Monk/Psion character, but to make that the [I]default [/I]would be a huge mistake. This means for example that you can't make the Psion a subclass of the Monk, otherwise it will always be only a martial Psion, and you won't have all the other non-martial Psion character options in your game. On the other hand, making the Psion a subclass of the Wizard would be perhaps totally useless. Probably just a cocktail between Enchanter, Diviner and maybe Illusionist, which is something you can already do in a variety of way, just pick the right spells and re-flavor your character as "I don't learn spells from books, they just come from my mind". Actually, the main obstacle to remove would be [I]spells components[/I]: if your powers come from the [B][I]mind[/I][/B], then you definitely should never need your [I]voice[/I], your [I]hands[/I] or external [I]ingredients[/I] to use them. That said, I don't think we need more than one Psion class, not even in a psionics-heavy campaign. Rather, it would be much better if the mechanics of psionics (granted by the Psion class for sure, but possibly also to other non-Psion characters by feats, racial abilities or even other classes' subclasses) would smoothly work when multiclassing. So then you could have your Monk/Psion, Fighter/Psion, Wizard/Psion or everything you want, instead of having many psionics classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
Top