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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7672340" data-attributes="member: 31506"><p>If you don't want new mechanics, refluff the sorceror and move on. The hypothetical book isn't for you, nor should it be. Otherwise we get a scenario like Savage Species, where people who don't want to use content dictate the design of something they never intend to use.</p><p></p><p>Psionics should absolutely NOT be spells. We have frankly too many classes using spells as is, to the point where this edition is looking more homogenized than 4th edition. Class design cannot evolve if a few players want to shout down any whiff of creativity or unique mechanics with "use spells". Crapping out yet another 1-9 level casting class and slapping "psi" in front of spells is an insult to the actual fans of psionics or the settings where they play a major role. </p><p></p><p>Mearls is right, make it unique, or don't bother. 2nd edition got it largely right, in terms of power structure and limitations of what an individual psion could do, making powers not 100% reliable as opposed to fire and forget spells, etc. </p><p></p><p>Not a fan of making the Far Realm the SOURCE of psionics, as that should be internal. He has the relationship reversed - I see Far Realm creatures USING psionics because they don't have gods or follow our rules of magic.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7672340, member: 31506"] If you don't want new mechanics, refluff the sorceror and move on. The hypothetical book isn't for you, nor should it be. Otherwise we get a scenario like Savage Species, where people who don't want to use content dictate the design of something they never intend to use. Psionics should absolutely NOT be spells. We have frankly too many classes using spells as is, to the point where this edition is looking more homogenized than 4th edition. Class design cannot evolve if a few players want to shout down any whiff of creativity or unique mechanics with "use spells". Crapping out yet another 1-9 level casting class and slapping "psi" in front of spells is an insult to the actual fans of psionics or the settings where they play a major role. Mearls is right, make it unique, or don't bother. 2nd edition got it largely right, in terms of power structure and limitations of what an individual psion could do, making powers not 100% reliable as opposed to fire and forget spells, etc. Not a fan of making the Far Realm the SOURCE of psionics, as that should be internal. He has the relationship reversed - I see Far Realm creatures USING psionics because they don't have gods or follow our rules of magic. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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