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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Yaarel" data-source="post: 7672572" data-attributes="member: 58172"><p>Speaking for myself, I cannot change the fluff of the rules. For me, playing D&D is about immersing in the illusion of being in an other world. Simply seeing the word ‘gods’ when consulting character sheets and core books, spoils the illusion of the other world. I saw the mistake that stage magician made, and now the illusion is fail.</p><p></p><p>Moreover, the rules of the Cleric class that players must consult emphatically forces the player to pick a ‘god’. Not a patron, not an ethos, but a ‘god’. As per the rules as written. The Dungeon Masters Guide is infuriating because even the section that talks about alternative settings still tries to talk the DM into having gods in the setting anyway. No thanks.</p><p></p><p>The rules as written bakes in the flavor of unwanted gods into every aspect of the D&D class, even the spells. It is impossible to play an immersive game without being forced to deal with gods.</p><p></p><p>I could, of course, completely rewrite the entire Cleric class, and rewrite most of the spells, and rewrite swaths of the Players Handbook, in order to create a flavor that I enjoy.</p><p></p><p>Or I could play a different game that makes it easy to enjoy the flavors that I enjoy.</p><p></p><p>The reason why I continue my interest in 5e is I appreciate the mechanics. I value the effort WotC made to playtest this version of D&D. I respect the result. At the same time, I want to play *my* campaign setting. Not the setting brand that WotC is trying to force on me.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7672572, member: 58172"] Speaking for myself, I cannot change the fluff of the rules. For me, playing D&D is about immersing in the illusion of being in an other world. Simply seeing the word ‘gods’ when consulting character sheets and core books, spoils the illusion of the other world. I saw the mistake that stage magician made, and now the illusion is fail. Moreover, the rules of the Cleric class that players must consult emphatically forces the player to pick a ‘god’. Not a patron, not an ethos, but a ‘god’. As per the rules as written. The Dungeon Masters Guide is infuriating because even the section that talks about alternative settings still tries to talk the DM into having gods in the setting anyway. No thanks. The rules as written bakes in the flavor of unwanted gods into every aspect of the D&D class, even the spells. It is impossible to play an immersive game without being forced to deal with gods. I could, of course, completely rewrite the entire Cleric class, and rewrite most of the spells, and rewrite swaths of the Players Handbook, in order to create a flavor that I enjoy. Or I could play a different game that makes it easy to enjoy the flavors that I enjoy. The reason why I continue my interest in 5e is I appreciate the mechanics. I value the effort WotC made to playtest this version of D&D. I respect the result. At the same time, I want to play *my* campaign setting. Not the setting brand that WotC is trying to force on me. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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