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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Yaarel" data-source="post: 7673152" data-attributes="member: 58172"><p>3e psionics is my favorite iteration so far. I love the Expanded Psionic Handbook. </p><p></p><p>3e created psi versions of core classes. Psi fans often irreverently referred to these as ‘psionic clone classes’ or ‘psionic-x classes’. 5e can represent these psi classes well, by making 5e psionic archetypes (subclasses) for the 5e core classes that already exist.</p><p></p><p>In 3e, the main motive for creating a psionic version of a class, was to utilize a ‘nonvancian’ spellpoint mechanic. Psionic calibrated the spell/power to use spell/power points in a more balanced way. The 3e Psion was essentially a spell-point Wizard who casts Wizard spells. The 3e Psion came as an answer to widespread frustration with the classic ‘vancian’ spell slot system.</p><p></p><p>However, now, the 5e spell slot system is so spontaneous, the 5e Wizard already functions as well as the 3e Psion did. Only simpler. For me, there is no longer a need for a spellpoint system.</p><p></p><p>A 5e core class works as a chassis for 3e psionic style. Players who have a fetish for the spellpoint system can also use the one in the DMG.</p><p></p><p>Designing archetypes (subclasses) for various core classes, creates the feel of 3e psionics. Archetypes also help utilize core material in a setting that features psionics, and oppositely allows a setting where psionics is rare to dabble in psionics ‘lite’ without new mechanics.</p><p></p><p></p><p>Note, I also want a separate class called a ‘Psion’ that blends the 2e Psionicist with the Star Wars Jedi. This post assumes there is enough demand for something like this to guarantee a 5e base class. In 5e, every class requires its own distinctive mechanics to justify the existence of a class. This post is how to represent 3e psionics.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7673152, member: 58172"] 3e psionics is my favorite iteration so far. I love the Expanded Psionic Handbook. 3e created psi versions of core classes. Psi fans often irreverently referred to these as ‘psionic clone classes’ or ‘psionic-x classes’. 5e can represent these psi classes well, by making 5e psionic archetypes (subclasses) for the 5e core classes that already exist. In 3e, the main motive for creating a psionic version of a class, was to utilize a ‘nonvancian’ spellpoint mechanic. Psionic calibrated the spell/power to use spell/power points in a more balanced way. The 3e Psion was essentially a spell-point Wizard who casts Wizard spells. The 3e Psion came as an answer to widespread frustration with the classic ‘vancian’ spell slot system. However, now, the 5e spell slot system is so spontaneous, the 5e Wizard already functions as well as the 3e Psion did. Only simpler. For me, there is no longer a need for a spellpoint system. A 5e core class works as a chassis for 3e psionic style. Players who have a fetish for the spellpoint system can also use the one in the DMG. Designing archetypes (subclasses) for various core classes, creates the feel of 3e psionics. Archetypes also help utilize core material in a setting that features psionics, and oppositely allows a setting where psionics is rare to dabble in psionics ‘lite’ without new mechanics. Note, I also want a separate class called a ‘Psion’ that blends the 2e Psionicist with the Star Wars Jedi. This post assumes there is enough demand for something like this to guarantee a 5e base class. In 5e, every class requires its own distinctive mechanics to justify the existence of a class. This post is how to represent 3e psionics. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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