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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Yaarel" data-source="post: 7673161" data-attributes="member: 58172"><p>These psionic archetypes for 5e classes can cohere with the 5e core setting, Forgotten Realms. Their flavor can assume other archetypes of Clerics and Warlocks depend on patrons to mediate the weave while Wizards and Sorcerers depend on the weave directly. Psi archetypes can come with the flavor of a radical breakthru, that accomplishes these effects by ones own mindful will power, accessing a higher level of consciousness, without dependency on the weave.</p><p></p><p>The Bard is easily psionic; the psi Bard archetype ‘performs’ mentally. Even the core Bard suits a psionic class as-is, imbuing the voice with psychic energy. Historically, the D&D Bard was divine or arcane, but psionic makes more sense than either.</p><p></p><p>Note, if WotC has to marry its core setting descriptions, all the more reason for core classes to avoid setting requirements. So they function in other settings.</p><p></p><p>D&D 1e core books (PH DMG MM) avoid setting assumptions, and encourage the DM to experiment. Gygax was shocked when people wanted to become dependent on his setting rather than create their own. What people think are ‘canon’ today, were optional rules and splatbooks. For example, Deities & Demigods was a splatbook. A DM or adventurer who never buys that book never has the headache of gods. Setting requirements are antithetical to the spirit of 1e.</p><p></p><p>Until 5e, the D&D core made a strong effort to keep the cosmology of ‘arcane’ vague, so it can mean different things in different settings.</p><p></p><p>In Dark Sun, arcane is an ‘unnatural’ force that literally destroys nature. Oppositely psionics is a ‘natural’ force, accidentally evolving as an ecological immune system against arcane. Perhaps, a critical mass of psionic activity rips the arcane weave? The arcane weave is more like a strangler vine. The arcane weave ultimately kills its host.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7673161, member: 58172"] These psionic archetypes for 5e classes can cohere with the 5e core setting, Forgotten Realms. Their flavor can assume other archetypes of Clerics and Warlocks depend on patrons to mediate the weave while Wizards and Sorcerers depend on the weave directly. Psi archetypes can come with the flavor of a radical breakthru, that accomplishes these effects by ones own mindful will power, accessing a higher level of consciousness, without dependency on the weave. The Bard is easily psionic; the psi Bard archetype ‘performs’ mentally. Even the core Bard suits a psionic class as-is, imbuing the voice with psychic energy. Historically, the D&D Bard was divine or arcane, but psionic makes more sense than either. Note, if WotC has to marry its core setting descriptions, all the more reason for core classes to avoid setting requirements. So they function in other settings. D&D 1e core books (PH DMG MM) avoid setting assumptions, and encourage the DM to experiment. Gygax was shocked when people wanted to become dependent on his setting rather than create their own. What people think are ‘canon’ today, were optional rules and splatbooks. For example, Deities & Demigods was a splatbook. A DM or adventurer who never buys that book never has the headache of gods. Setting requirements are antithetical to the spirit of 1e. Until 5e, the D&D core made a strong effort to keep the cosmology of ‘arcane’ vague, so it can mean different things in different settings. In Dark Sun, arcane is an ‘unnatural’ force that literally destroys nature. Oppositely psionics is a ‘natural’ force, accidentally evolving as an ecological immune system against arcane. Perhaps, a critical mass of psionic activity rips the arcane weave? The arcane weave is more like a strangler vine. The arcane weave ultimately kills its host. [/QUOTE]
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