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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Tony Vargas" data-source="post: 7673213" data-attributes="member: 996"><p>They do transform class identity, making Fighters and Rogues into casters.</p><p></p><p>It's true, though, that archetypes and the like don't generally take away class features, just add to them or add options to them.</p><p></p><p> That'd be a problem for the 'psionics must be different' concept that was an option in 3e. If psionics is just a source of magical power, though, it's no different from being empowered by a draconic heritage vs an affinity or chaos or a Great Old One instead of an Arch-Fey. They don't change the class features, just the story behind them. </p><p></p><p> Leveraging the existing magic systems - which already have spells for most of what psionics could do, anyway - would be an efficient way of re-introducing them, holding down the amount of development work and the page count required. </p><p></p><p>I mean, look at how heavily the spell list is leveraged, already: every class, and 33 of the 38 sub-classes, use some spell write-ups in some way: divine magic, nature magic, Lovecraftian magic, barbarian totems, elemental & shadow monk's ki, draconic heritage, Vancian memorization, raw chaos, diabolic pacts and Fey patrons - all modeled by spells. Adding psionics to that list wouldn't hurt anything.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7673213, member: 996"] They do transform class identity, making Fighters and Rogues into casters. It's true, though, that archetypes and the like don't generally take away class features, just add to them or add options to them. That'd be a problem for the 'psionics must be different' concept that was an option in 3e. If psionics is just a source of magical power, though, it's no different from being empowered by a draconic heritage vs an affinity or chaos or a Great Old One instead of an Arch-Fey. They don't change the class features, just the story behind them. Leveraging the existing magic systems - which already have spells for most of what psionics could do, anyway - would be an efficient way of re-introducing them, holding down the amount of development work and the page count required. I mean, look at how heavily the spell list is leveraged, already: every class, and 33 of the 38 sub-classes, use some spell write-ups in some way: divine magic, nature magic, Lovecraftian magic, barbarian totems, elemental & shadow monk's ki, draconic heritage, Vancian memorization, raw chaos, diabolic pacts and Fey patrons - all modeled by spells. Adding psionics to that list wouldn't hurt anything. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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