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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673251" data-attributes="member: 7635"><p>This is conflating two different problems I have.</p><p></p><p>1.) Reflecting the nature of psionics as just magic. While clerics, druids, wizards, sorcerers, and warlocks all get their magic from a different source, they are all still getting MAGIC. Each of their effects reflect the eight schools of magic, have verbal/somatic/material components, etc. Psionics powers had generally tried to be different (even if certain effects overlap). 3.5 got lazy with the notion of "Psionic Knock" and other "See PHB" powers, but there is no reason to continue the trend. I don't want the spell MAGIC Missile to be a psionic power; at that point psionics is pointless and why bother. </p><p></p><p>2.) While the Sorcerer, warlock and cleric pick their subclass at level 1, the wizard, druid, bard, and other subclasses do not. Which would create a disruptive element of "my magic was arcane until hit level 2, now its psionic". It was one the problems I had with artificer too, btw. Subclasses are additive, not transformational. There is no subclass so far that invalidates the rules of base class, merely adds on to them. Which is why you can ADD spellcasting to the fighter via EK, the Favored Soul doesn't change a sorcerer from an "arcane" to "divine" spellcaster. </p><p></p><p></p><p></p><p>In the end of the day though, dragon and chaos sorcerers still obey the rules of the base sorcerer class. They are still arcane casters. They still have a limited pool of effects (focused tighter on combat than utility). They don't change the rules of spellcasting or sorcery points. Even Favored Soul and Stormsoul (while beefing up spell selection and granting greater versatility) don't invalidate the "power of magic in your veins" approach. Psionics would, unless psionics = magic and therefore your just making a mentalist caster class. </p><p></p><p>Which boils down to my problem with using an existing class subclass; if the only way to do so is to decide psionics is a fancy way of saying "spellcaster" then its not needed. We already have bards and enchanters who are masters of messing with your head; mage hand is a cantrip already. Psionics needs to be its own thing or it needs to be forgotten; middle grounding makes it redundant and pointless.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673251, member: 7635"] This is conflating two different problems I have. 1.) Reflecting the nature of psionics as just magic. While clerics, druids, wizards, sorcerers, and warlocks all get their magic from a different source, they are all still getting MAGIC. Each of their effects reflect the eight schools of magic, have verbal/somatic/material components, etc. Psionics powers had generally tried to be different (even if certain effects overlap). 3.5 got lazy with the notion of "Psionic Knock" and other "See PHB" powers, but there is no reason to continue the trend. I don't want the spell MAGIC Missile to be a psionic power; at that point psionics is pointless and why bother. 2.) While the Sorcerer, warlock and cleric pick their subclass at level 1, the wizard, druid, bard, and other subclasses do not. Which would create a disruptive element of "my magic was arcane until hit level 2, now its psionic". It was one the problems I had with artificer too, btw. Subclasses are additive, not transformational. There is no subclass so far that invalidates the rules of base class, merely adds on to them. Which is why you can ADD spellcasting to the fighter via EK, the Favored Soul doesn't change a sorcerer from an "arcane" to "divine" spellcaster. In the end of the day though, dragon and chaos sorcerers still obey the rules of the base sorcerer class. They are still arcane casters. They still have a limited pool of effects (focused tighter on combat than utility). They don't change the rules of spellcasting or sorcery points. Even Favored Soul and Stormsoul (while beefing up spell selection and granting greater versatility) don't invalidate the "power of magic in your veins" approach. Psionics would, unless psionics = magic and therefore your just making a mentalist caster class. Which boils down to my problem with using an existing class subclass; if the only way to do so is to decide psionics is a fancy way of saying "spellcaster" then its not needed. We already have bards and enchanters who are masters of messing with your head; mage hand is a cantrip already. Psionics needs to be its own thing or it needs to be forgotten; middle grounding makes it redundant and pointless. [/QUOTE]
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