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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673265" data-attributes="member: 7635"><p>Psionics was never "magic". In AD&D, it ran on a completely different system (lacking levels, components, and schools for power points, ability checks, and disciplines). 3e allowed for psionic/magic transparency (which AD&D did not) and 4e made it implicit. However, psionics and magic were completely separate for most of its history and used some varying mechanic (even 4e, in the tune of power points augments) for nearly all of it.</p><p></p><p>Further, all the other types you listed have always been represented by "magic" previous. Divine and Arcane (or Cleric and M-U) go back as far as OD&D, "natural" (which I assume you mean druidic) was a subtype of divine, "draconic" (again, you mean sorcerer bloodline) was arcane, chaos (dating back to the wild mage) was arcane, G.O.O.,fey magic and diabolic (typically acquired via 3e prestige classes) were both basically arcane magic too. So all the sources you listed before basically were always spells, typically a subset of either divine/priestly or arcane/wizardly. Psionics never was. It was always unique and NEVER tied to arcane or divine magic. Doing so now cheapens it. </p><p></p><p></p><p></p><p>Which only works if you decide psionics is "inner magic", which the sorcerer already does. You could make a "magic" bloodline and it would basically be what you're proposing. Psionics isn't just another way to cast magic missile; making it so defeats the point. Psionics is about powers of the mind (telepathy, remote viewing, clairsentience), body (bio-feedback, pain tolerance, psychic healing), spirit (aura reading, charkras, and spirit projection) and manipulation of objects (telekinesis, pyrokinesis, teleportation). Psionics has different beat than magic, and certainly than the magic the sorcerer gets. </p><p></p><p></p><p></p><p>First line under Spellcasting: "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with <strong>arcane magic</strong>. This font of magic, whatever its origin, fuels your spells."</p><p></p><p>Emphasis mine. Right there, a psionic subclass would contradict the main text of the book. Doesn't say "magical", or "psionic" or "supernatural", its says ARCANE MAGIC and SPELLS. </p><p></p><p>Case closed. </p><p></p><p></p><p></p><p>If psionics is just magic (and Arcane Magic at that) then they aren't needed anymore. Wizards can charm, read minds, move objects without touching them, throw fire, move vast distances, and even dominate the weak minded. Without a unique mechanic and powers different than arcane magic, they are akin to a diviner, enchanter, or conjurer and thus redundant. </p><p></p><p>At that point, I'd rather NOT clutter up the game with a redundant subclass wearing some classic name. Go big or go home; new system or don't bother.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673265, member: 7635"] Psionics was never "magic". In AD&D, it ran on a completely different system (lacking levels, components, and schools for power points, ability checks, and disciplines). 3e allowed for psionic/magic transparency (which AD&D did not) and 4e made it implicit. However, psionics and magic were completely separate for most of its history and used some varying mechanic (even 4e, in the tune of power points augments) for nearly all of it. Further, all the other types you listed have always been represented by "magic" previous. Divine and Arcane (or Cleric and M-U) go back as far as OD&D, "natural" (which I assume you mean druidic) was a subtype of divine, "draconic" (again, you mean sorcerer bloodline) was arcane, chaos (dating back to the wild mage) was arcane, G.O.O.,fey magic and diabolic (typically acquired via 3e prestige classes) were both basically arcane magic too. So all the sources you listed before basically were always spells, typically a subset of either divine/priestly or arcane/wizardly. Psionics never was. It was always unique and NEVER tied to arcane or divine magic. Doing so now cheapens it. Which only works if you decide psionics is "inner magic", which the sorcerer already does. You could make a "magic" bloodline and it would basically be what you're proposing. Psionics isn't just another way to cast magic missile; making it so defeats the point. Psionics is about powers of the mind (telepathy, remote viewing, clairsentience), body (bio-feedback, pain tolerance, psychic healing), spirit (aura reading, charkras, and spirit projection) and manipulation of objects (telekinesis, pyrokinesis, teleportation). Psionics has different beat than magic, and certainly than the magic the sorcerer gets. First line under Spellcasting: "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with [B]arcane magic[/B]. This font of magic, whatever its origin, fuels your spells." Emphasis mine. Right there, a psionic subclass would contradict the main text of the book. Doesn't say "magical", or "psionic" or "supernatural", its says ARCANE MAGIC and SPELLS. Case closed. If psionics is just magic (and Arcane Magic at that) then they aren't needed anymore. Wizards can charm, read minds, move objects without touching them, throw fire, move vast distances, and even dominate the weak minded. Without a unique mechanic and powers different than arcane magic, they are akin to a diviner, enchanter, or conjurer and thus redundant. At that point, I'd rather NOT clutter up the game with a redundant subclass wearing some classic name. Go big or go home; new system or don't bother. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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