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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="bogmad" data-source="post: 7673277" data-attributes="member: 6695559"><p>The fact that they're calling it "psychic magic" really explains it well enough I think, and chooses a side in the "is it magic or not" divide. </p><p></p><p>I'm pretty clearly of the side who wants psionics as Not-Magic. </p><p>Though I'm open to having it both ways depending on your game, I really need distinct mechanics to have it meet what I need for mine.</p><p></p><p>I agree that you don't want to over complicate the system, especially the Basic system. </p><p>BUT</p><p>5th Edition is a much simpler game than pathfinder, so I think there's more room for a different mechanic for psionics (<em>and hopefully a simple one as well</em>) that won't break the game. With PF you have a better chance of having the straw that breaks the back of an already overburdened system.</p><p></p><p>With 5e, psionics would definitely NOT be a part of the basic game, to keep it from completely diluting the default DnD expectations. It would clearly be a "optional system" </p><p></p><p>For organized play I'd probably link it to only specific storylines with psionic themes to prevent things from getting too bloated, especially if they do a less-than-perfect job designing the system and insert some power creep that has everybody complaining about every party having a &()&$% psion in it.</p></blockquote><p></p>
[QUOTE="bogmad, post: 7673277, member: 6695559"] The fact that they're calling it "psychic magic" really explains it well enough I think, and chooses a side in the "is it magic or not" divide. I'm pretty clearly of the side who wants psionics as Not-Magic. Though I'm open to having it both ways depending on your game, I really need distinct mechanics to have it meet what I need for mine. I agree that you don't want to over complicate the system, especially the Basic system. BUT 5th Edition is a much simpler game than pathfinder, so I think there's more room for a different mechanic for psionics ([I]and hopefully a simple one as well[/I]) that won't break the game. With PF you have a better chance of having the straw that breaks the back of an already overburdened system. With 5e, psionics would definitely NOT be a part of the basic game, to keep it from completely diluting the default DnD expectations. It would clearly be a "optional system" For organized play I'd probably link it to only specific storylines with psionic themes to prevent things from getting too bloated, especially if they do a less-than-perfect job designing the system and insert some power creep that has everybody complaining about every party having a &()&$% psion in it. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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