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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="bogmad" data-source="post: 7673282" data-attributes="member: 6695559"><p>I'd agree that keeping things accessible is an absolute requirement, but familiar isn't as important to me, especially if the only way to be familiar is to completely mimic similar spells. </p><p></p><p>I also agree that there should be a certain amount of interaction with magic, just so you don't break the game with a psion being impervious to spells or vice versa.</p><p></p><p>But it could be on a spell by spell, power by power basis for all I care. Psychic fire might be able to be dispelled by cold magic, lacking what "magic fire" has that makes it harder to get rid of by mundane means. No psychic fireballs (or psionic fireball spells), but just the ability to create mundane fire with your mind. A bucket brigade works better against a pyrokineticist than a guy wielding unquenchable fire from Hell.</p><p></p><p>Go back to psychic invisibility being limited by the amount of targets you're invisible to. Dispel magic might not work on it, but a group or army is going to be able to notice the psion who's only invisible to the wizard and a few other guys at most. BUT even then, See Invisible IS going to uncover that psionically invisible dude even if dispell magic won't*.</p><p></p><p>If you do it that way though, it would require having a much smaller choice of abilities or list than the number of spells available to spellcasters. Don't provide enough toys to the psion that would make it frustrating that an anti-magic field <em>never</em> catches his schtick, and provide way to make his talents countered by other means. Make it exciting when dispel magic <em>doesn't</em> catch the psion, instead of frustrating when "<em>oh great the psion is impervious <strong>again</strong></em>." </p><p>A small list could keep it accessible (if not familiar), but a large list would make it unwieldy. In that way a full level 1-9 level span might make the system LESS accessible by requiring enough options to fill out the entire progression.</p><p></p><p> (*"because magic" or because the spell is detecting the mass and converting it to sight instead of pure visual information or however you need to fluff it to sleep at night)</p></blockquote><p></p>
[QUOTE="bogmad, post: 7673282, member: 6695559"] I'd agree that keeping things accessible is an absolute requirement, but familiar isn't as important to me, especially if the only way to be familiar is to completely mimic similar spells. I also agree that there should be a certain amount of interaction with magic, just so you don't break the game with a psion being impervious to spells or vice versa. But it could be on a spell by spell, power by power basis for all I care. Psychic fire might be able to be dispelled by cold magic, lacking what "magic fire" has that makes it harder to get rid of by mundane means. No psychic fireballs (or psionic fireball spells), but just the ability to create mundane fire with your mind. A bucket brigade works better against a pyrokineticist than a guy wielding unquenchable fire from Hell. Go back to psychic invisibility being limited by the amount of targets you're invisible to. Dispel magic might not work on it, but a group or army is going to be able to notice the psion who's only invisible to the wizard and a few other guys at most. BUT even then, See Invisible IS going to uncover that psionically invisible dude even if dispell magic won't*. If you do it that way though, it would require having a much smaller choice of abilities or list than the number of spells available to spellcasters. Don't provide enough toys to the psion that would make it frustrating that an anti-magic field [I]never[/I] catches his schtick, and provide way to make his talents countered by other means. Make it exciting when dispel magic [I]doesn't[/I] catch the psion, instead of frustrating when "[I]oh great the psion is impervious [B]again[/B][/I]." A small list could keep it accessible (if not familiar), but a large list would make it unwieldy. In that way a full level 1-9 level span might make the system LESS accessible by requiring enough options to fill out the entire progression. (*"because magic" or because the spell is detecting the mass and converting it to sight instead of pure visual information or however you need to fluff it to sleep at night) [/QUOTE]
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