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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Dausuul" data-source="post: 7673330" data-attributes="member: 58197"><p>I absolutely loathe this idea. It's the same line of thinking that led to the unified AEDU system in 4E, and I'm a bit surprised Paizo would get drawn into it. Among the folks who abandoned 4E for Pathfinder, AEDU was high on the list of things that they hated like poison. (It wasn't a deal-breaker for me, but I sure wasn't happy with it, and I was very glad when Essentials came out and gave me an alternative.)</p><p></p><p>People on forums talk as if there is a bright dividing line between "crunch" and "fluff," but in fact there is no such line. The two blend into each other. The mechanical rules for a game element shape how that element feels in play. If two classes use the same rules, they will feel "samey" even if they are described as wildly different. If psionics is to feel different from magic, then it needs to use different rules.</p><p></p><p>The nice thing about D&D is that if you don't want to learn the psionics rules, you don't have to! Just stick with wizards and sorcerers. The DM should have a vague sense of how psionics works, but the only person who needs a really firm grasp of the psi rules is the person who chooses to play a psion.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7673330, member: 58197"] I absolutely loathe this idea. It's the same line of thinking that led to the unified AEDU system in 4E, and I'm a bit surprised Paizo would get drawn into it. Among the folks who abandoned 4E for Pathfinder, AEDU was high on the list of things that they hated like poison. (It wasn't a deal-breaker for me, but I sure wasn't happy with it, and I was very glad when Essentials came out and gave me an alternative.) People on forums talk as if there is a bright dividing line between "crunch" and "fluff," but in fact there is no such line. The two blend into each other. The mechanical rules for a game element shape how that element feels in play. If two classes use the same rules, they will feel "samey" even if they are described as wildly different. If psionics is to feel different from magic, then it needs to use different rules. The nice thing about D&D is that if you don't want to learn the psionics rules, you don't have to! Just stick with wizards and sorcerers. The DM should have a vague sense of how psionics works, but the only person who needs a really firm grasp of the psi rules is the person who chooses to play a psion. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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