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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Mercule" data-source="post: 7673401" data-attributes="member: 5100"><p>I'm not entirely clear on what you're advocating. It <u>sounds</u> like you want add subclasses to some classes (e.g. psion to wizard) that breaks the existing sub-class pattern for those classes, by starting at 1st level instead of 3rd. Either that or revamping all classes so that they pick their sub-class at 1st level. Neither one strikes me as a good idea.</p><p></p><p>The first idea (some sub-classes start early) isn't really so much adding a new sub-class as a new class. The sub-class patterns of when you gain abilities is there for a reason, if nothing more than consistency. I could certainly see violating it in a home-brew hack, but it's not something I'd want to post too publicly. Even if there are no balance issues, it adds unnecessary convolutions to what should be a simple mechanic -- and, I suspect that there would be at least a couple of minor balance issues. Square peg, round hole.</p><p></p><p>The second idea (rewrite all classes to pick a sub-class at 1st) is a massive redesign of the PHB. It's an edition change, plain and simple. As a home brew, I say "go for it", but it sounds like a ton of work. It's probably the better choice, though, if you're intent on re-using the existing classes. It's just cleaner and more aesthetically pleasing (YMMV for aesthetics, obviously).</p><p></p><p>Either way, what may work for a house rules would make Wizards look like they have no idea what they're doing and call into question a bunch of core design decisions. It's commercially unviable. I also think it'd be mechanically sub-par, but that's just speculation.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7673401, member: 5100"] I'm not entirely clear on what you're advocating. It [U]sounds[/U] like you want add subclasses to some classes (e.g. psion to wizard) that breaks the existing sub-class pattern for those classes, by starting at 1st level instead of 3rd. Either that or revamping all classes so that they pick their sub-class at 1st level. Neither one strikes me as a good idea. The first idea (some sub-classes start early) isn't really so much adding a new sub-class as a new class. The sub-class patterns of when you gain abilities is there for a reason, if nothing more than consistency. I could certainly see violating it in a home-brew hack, but it's not something I'd want to post too publicly. Even if there are no balance issues, it adds unnecessary convolutions to what should be a simple mechanic -- and, I suspect that there would be at least a couple of minor balance issues. Square peg, round hole. The second idea (rewrite all classes to pick a sub-class at 1st) is a massive redesign of the PHB. It's an edition change, plain and simple. As a home brew, I say "go for it", but it sounds like a ton of work. It's probably the better choice, though, if you're intent on re-using the existing classes. It's just cleaner and more aesthetically pleasing (YMMV for aesthetics, obviously). Either way, what may work for a house rules would make Wizards look like they have no idea what they're doing and call into question a bunch of core design decisions. It's commercially unviable. I also think it'd be mechanically sub-par, but that's just speculation. [/QUOTE]
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