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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673402" data-attributes="member: 7635"><p>Because WotC has shown to be adverse to extensive playtesting new mechanics in 5e due to its hectic release schedule, right? </p><p></p><p>Again, I don't see an advantage to re-writing a base class via a subclass when siloing it into their own class is so much more elegant. Lets take the wizard and turn him into the psion (psychic mage). </p><p> </p><p>* You have to handle spellbook, unless psionics is something written down in a book and studied everyday. The spellbook is 90% of the wizard's power; without it he has no mechanic for gaining additional powers (or indeed, learning them at all, unless he just now learns any and every power he wants). He can also no longer use rituals due to how spellbooks work.</p><p>* If you use the standard spell progression from the PHB, then that is fine. If you opt to go with some form of spell points, you have to re-write both the spellcasting rules and the arcane recovery mechanic.</p><p>* How do we handled spell selection? I mean, if he just gets wizard spell pool, then that's not very psionic-y. Does he get some of those spells? Which? A whole new spell list? What happens when a new book (say EE Player's Guide) adds new spells to the wizard list? Does the Psionic wizard get them too? Can a normal wizard learn psionic "spells"? </p><p>* It could mess up magic item attunement, unless you want your psionic mage to be able to use a staff of the magi or a robe of the archmagi and other "attune by wizard" items. That doesn't even begin to address spell scrolls...</p><p>* Also, arcane implements? Casting in a silence spell? </p><p>* Right now, each class is fairly tightly focused. Without explaining everything, I know what a wizard can do just by saying "I play a wizard". Now, we're swapping out spellbooks, spell selection and possibly spell mechanics, two people can be "wizards" and play radically different, which adds confusion and misunderstanding. </p><p>* Finally, a wizard picks his tradition at 2nd level; unless he's a psionic mage where he picks it at first level and gets his powers then. Which makes it ideal for cherry picking via multi-classing. </p><p></p><p>By fitting psionics to a single class, psionics doesn't creep into the wizard, bard, or sorcerer, radically changing the dynamic of that class. We suddenly don't end up with "wizards that heal" or "bard's that are better blasters than sorcerers". Moreso, for me, it keep the flavor separate and reminds us a class is a profession or outlook, not a pile of numbers. Psionics deserves a new base class and appropriate subclasses with a proper list of powers.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673402, member: 7635"] Because WotC has shown to be adverse to extensive playtesting new mechanics in 5e due to its hectic release schedule, right? Again, I don't see an advantage to re-writing a base class via a subclass when siloing it into their own class is so much more elegant. Lets take the wizard and turn him into the psion (psychic mage). * You have to handle spellbook, unless psionics is something written down in a book and studied everyday. The spellbook is 90% of the wizard's power; without it he has no mechanic for gaining additional powers (or indeed, learning them at all, unless he just now learns any and every power he wants). He can also no longer use rituals due to how spellbooks work. * If you use the standard spell progression from the PHB, then that is fine. If you opt to go with some form of spell points, you have to re-write both the spellcasting rules and the arcane recovery mechanic. * How do we handled spell selection? I mean, if he just gets wizard spell pool, then that's not very psionic-y. Does he get some of those spells? Which? A whole new spell list? What happens when a new book (say EE Player's Guide) adds new spells to the wizard list? Does the Psionic wizard get them too? Can a normal wizard learn psionic "spells"? * It could mess up magic item attunement, unless you want your psionic mage to be able to use a staff of the magi or a robe of the archmagi and other "attune by wizard" items. That doesn't even begin to address spell scrolls... * Also, arcane implements? Casting in a silence spell? * Right now, each class is fairly tightly focused. Without explaining everything, I know what a wizard can do just by saying "I play a wizard". Now, we're swapping out spellbooks, spell selection and possibly spell mechanics, two people can be "wizards" and play radically different, which adds confusion and misunderstanding. * Finally, a wizard picks his tradition at 2nd level; unless he's a psionic mage where he picks it at first level and gets his powers then. Which makes it ideal for cherry picking via multi-classing. By fitting psionics to a single class, psionics doesn't creep into the wizard, bard, or sorcerer, radically changing the dynamic of that class. We suddenly don't end up with "wizards that heal" or "bard's that are better blasters than sorcerers". Moreso, for me, it keep the flavor separate and reminds us a class is a profession or outlook, not a pile of numbers. Psionics deserves a new base class and appropriate subclasses with a proper list of powers. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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