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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="DEFCON 1" data-source="post: 7673421" data-attributes="member: 7006"><p>At the end of the day... isn't psionics really just going to live or die based upon the game mechanic they create for it, <em>regardless</em> of whether that mechanic is put in its own class or overlayed on an existing one? If the game mechanic ROCKS-- is original, is fun, is cool to use... no one's going to really care one whit whether it makes a Sorcerer into a Psionic Sorcerer, or if a Psion gets added to the twelve existing PHB classes.</p><p></p><p>Why does the Battlemaster work? Because they figured out how to design a game mechanic which layers onto weapon use that doesn't feel like casting spells (even though maneuvers and spells are virtually one and the same-- extra damage plus an ability that raises your AC or your attack bonus or knocks people down or lets you move around, etc. etc. etc.) And because that mechanic works... people accept this new version of the Fighter even though it looks quite different than the Fighters of old (pre-4E).</p><p></p><p>If the psionic mechanic they create can be just as well received... they're 95% of the way there to make it acceptable to the populace and it won't really matter those last 5%-- whether it's presented on its own, or put on top of some of the existing classes in the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7673421, member: 7006"] At the end of the day... isn't psionics really just going to live or die based upon the game mechanic they create for it, [i]regardless[/i] of whether that mechanic is put in its own class or overlayed on an existing one? If the game mechanic ROCKS-- is original, is fun, is cool to use... no one's going to really care one whit whether it makes a Sorcerer into a Psionic Sorcerer, or if a Psion gets added to the twelve existing PHB classes. Why does the Battlemaster work? Because they figured out how to design a game mechanic which layers onto weapon use that doesn't feel like casting spells (even though maneuvers and spells are virtually one and the same-- extra damage plus an ability that raises your AC or your attack bonus or knocks people down or lets you move around, etc. etc. etc.) And because that mechanic works... people accept this new version of the Fighter even though it looks quite different than the Fighters of old (pre-4E). If the psionic mechanic they create can be just as well received... they're 95% of the way there to make it acceptable to the populace and it won't really matter those last 5%-- whether it's presented on its own, or put on top of some of the existing classes in the game. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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