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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Tony Vargas" data-source="post: 7673430" data-attributes="member: 996"><p>Obviously, the two are in conflict. Really delivering on what fans of psionics want would take a lot more design work, playtesting, and probably a full-sized splatbook almost exclusively about psionics. And none of that looks like it's going to be happening with the D&D line anytime soon. </p><p></p><p> That's prettymuch what 5e /is/. It's taken a very traditional approach to just about everything, which is easy, because it's low-risk, and because the work has mostly been done before and it's just a matter of bringing it all together. While it went to the trouble of making each class arbitrarily different, mechanically, it didn't take those differences very deep. All classes lean on that big list of spells in the back for some of what they do, and 30 of 38 sub-classes are actual spell-casters, with a few more using spells to model not-technically-spell abilities. </p><p></p><p>Past performance is no guarantee, but the direction of 5e so far, early as it is, points to leveraging existing spells for any sort of supernatural abilities.</p><p></p><p></p><p> Pretty sure it's 38. </p><p> Eldritch Knight and Arcane Trickster change martial classes into arcane casters. Totem Barbarians use magic while Berserkers don't. </p><p>Sorcerers are either Chaos-touched or have a Draconic heritage, that sounds like an essential difference in nature. </p><p>Warlocks can be using creepy Lovecraftian magic, capricious fey magic, or nasty diabolic magic.</p><p>Regular, Shadow, and Elemental monks seem pretty different in their natures, too.</p><p></p><p> Sub-classes already exist that are chosen at 1st level, so that's not a new thing.</p><p></p><p> IIRC, WotC has signaled an unwillingness to introduce new classes.</p><p></p><p> A few of the new classes introduced in 3.5 didn't cause any problems. The Scout was just fine. Some of the Bo9S classes were OK. In 4e, there were no particular problems caused by introducing the PH2 classes. </p><p></p><p> New mechanics can be a problem, yes - whether they're tied to a class or not. A new class, OTOH, may not introduce many new mechanics.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7673430, member: 996"] Obviously, the two are in conflict. Really delivering on what fans of psionics want would take a lot more design work, playtesting, and probably a full-sized splatbook almost exclusively about psionics. And none of that looks like it's going to be happening with the D&D line anytime soon. That's prettymuch what 5e /is/. It's taken a very traditional approach to just about everything, which is easy, because it's low-risk, and because the work has mostly been done before and it's just a matter of bringing it all together. While it went to the trouble of making each class arbitrarily different, mechanically, it didn't take those differences very deep. All classes lean on that big list of spells in the back for some of what they do, and 30 of 38 sub-classes are actual spell-casters, with a few more using spells to model not-technically-spell abilities. Past performance is no guarantee, but the direction of 5e so far, early as it is, points to leveraging existing spells for any sort of supernatural abilities. Pretty sure it's 38. Eldritch Knight and Arcane Trickster change martial classes into arcane casters. Totem Barbarians use magic while Berserkers don't. Sorcerers are either Chaos-touched or have a Draconic heritage, that sounds like an essential difference in nature. Warlocks can be using creepy Lovecraftian magic, capricious fey magic, or nasty diabolic magic. Regular, Shadow, and Elemental monks seem pretty different in their natures, too. Sub-classes already exist that are chosen at 1st level, so that's not a new thing. IIRC, WotC has signaled an unwillingness to introduce new classes. A few of the new classes introduced in 3.5 didn't cause any problems. The Scout was just fine. Some of the Bo9S classes were OK. In 4e, there were no particular problems caused by introducing the PH2 classes. New mechanics can be a problem, yes - whether they're tied to a class or not. A new class, OTOH, may not introduce many new mechanics. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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