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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Hussar" data-source="post: 7673492" data-attributes="member: 22779"><p>But, isn't this why we write mechanics? You keep bringing up all these questions, but, wouldn't they be answered by, I dunno, actually WRITING a class/subclass?</p><p></p><p>Can you mix arcane and psi powers? Well, maybe. Wouldn't it make a lot of sense to write a paragraph or two at the beginning of the Psionics Rules, that states something like options where Psi is a type of magic (and thus can be mixed) or Psi is Different (and can't be mixed). Kind of like exactly the same way it was done for other versions of Psionics?</p><p></p><p>And, let's be honest here, any psionicist should have its own powers list - that's not a big shocker is it? I was always on the assumption that the lists would be different. </p><p></p><p>If you make a completely new Psi class, what's to stop those exact same issues from happening when someone dual classes? How does making it a totally new class stop Spell Sniper or Tomelock? </p><p></p><p>All that stuff has to be addressed no matter if you make a new class or a subclass. That's not the issue. I guess my point is, if I'm just copying the template from once class and then bolting on new mechanics, why not just use subclasses. It's the same difference.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7673492, member: 22779"] But, isn't this why we write mechanics? You keep bringing up all these questions, but, wouldn't they be answered by, I dunno, actually WRITING a class/subclass? Can you mix arcane and psi powers? Well, maybe. Wouldn't it make a lot of sense to write a paragraph or two at the beginning of the Psionics Rules, that states something like options where Psi is a type of magic (and thus can be mixed) or Psi is Different (and can't be mixed). Kind of like exactly the same way it was done for other versions of Psionics? And, let's be honest here, any psionicist should have its own powers list - that's not a big shocker is it? I was always on the assumption that the lists would be different. If you make a completely new Psi class, what's to stop those exact same issues from happening when someone dual classes? How does making it a totally new class stop Spell Sniper or Tomelock? All that stuff has to be addressed no matter if you make a new class or a subclass. That's not the issue. I guess my point is, if I'm just copying the template from once class and then bolting on new mechanics, why not just use subclasses. It's the same difference. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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