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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Tony Vargas" data-source="post: 7673493" data-attributes="member: 996"><p>Nod. 5e is very concerned with that 'classic D&D feel.' The EK is almost at odds with it - I suppose it's an echo of the elven fighter/magic-user.</p><p></p><p> The concept of a character who has no magical abilities is radically different from one who casts spells. The mechanics may not be that dramatic, but the change in concept is. </p><p></p><p>Taking a class from casting spells to using 'psionics' is really less of a change, because both spellcasting and vaguely-defined 'mental powers' are clearly supernatural and do many of the same things. </p><p></p><p> That's an interesting generalization (or slippery slope fallacy) of the idea of introducing a few psionic sub-classes, and might have worked well done earlier, with a smaller number of magic-using classes. Not really relevant to the original idea, but interesting.</p><p></p><p> Sub-classes are not a new element of character generation. </p><p></p><p> As with a class choosing it's sub-class at 1st level, it only takes one to set a precedent. </p><p></p><p> No gutting required. The sorcerer already uses a point system that could evoke pps, and spells can easily handle most psionic effects - where they don't, you expand the list. That's the point, really, that it would require very little development to insert a psion as a sorcerer sub-class. </p><p></p><p> Psionics are just another kind of magic: a vague rationale for wielding supernatural powers that's not held up to much scrutiny. Divine & arcane magic can use the same mechanics and draw from the same spell lists, no reason psionics can't, as well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7673493, member: 996"] Nod. 5e is very concerned with that 'classic D&D feel.' The EK is almost at odds with it - I suppose it's an echo of the elven fighter/magic-user. The concept of a character who has no magical abilities is radically different from one who casts spells. The mechanics may not be that dramatic, but the change in concept is. Taking a class from casting spells to using 'psionics' is really less of a change, because both spellcasting and vaguely-defined 'mental powers' are clearly supernatural and do many of the same things. That's an interesting generalization (or slippery slope fallacy) of the idea of introducing a few psionic sub-classes, and might have worked well done earlier, with a smaller number of magic-using classes. Not really relevant to the original idea, but interesting. Sub-classes are not a new element of character generation. As with a class choosing it's sub-class at 1st level, it only takes one to set a precedent. No gutting required. The sorcerer already uses a point system that could evoke pps, and spells can easily handle most psionic effects - where they don't, you expand the list. That's the point, really, that it would require very little development to insert a psion as a sorcerer sub-class. Psionics are just another kind of magic: a vague rationale for wielding supernatural powers that's not held up to much scrutiny. Divine & arcane magic can use the same mechanics and draw from the same spell lists, no reason psionics can't, as well. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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