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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673500" data-attributes="member: 7635"><p>That is my assumption; the fighter/mage (especially as it relates to the "ELF" class) is ancient, but there has never been a single solid manifestation of it. Prime candidate for reduction to subclass (Assassin, which bounced from class to kit to prestige class to class again, is very close to that as well). </p><p></p><p></p><p></p><p>Mechanics is what concerns me. I mean, I can create a Pony-based subclass that uses the power of Love and Tollerance to cast spells, but that don't mean doo-doo unless it has some mechanic to back it up. Unlike 4e, fluff and crunch are separated by a wall of flaming tigers anymore. </p><p></p><p></p><p></p><p>Only if psionics = spells. I propose something different. </p><p></p><p></p><p></p><p>Not really; You have now choose Psi or No Psi at first level when selecting the Bard, Wizard, or any other spellcaster than modifies your spells but doesn't give you your subclass features at first level. Because choosing Bard at first level will now come with an extra step; do I want psionic or arcane casting. This will change things majorly for the class. Effectively, you are adding a new step. </p><p></p><p></p><p></p><p>But when you pick them (and gain their benefit) is different per class, and you are suggesting they must now be picked at first level. New rule.</p><p></p><p></p><p></p><p>Yet out of 44 produced, none (save three base classes) have done that. It seems to be a precedent WotC doesn't want to set. </p><p></p><p></p><p></p><p>So psionics is a sorcerer and is un-needed. No unique mechanics. No unique power effects. Just another "pew, pew, fireball!" sorcerer. </p><p></p><p>Dear WotC: if that's your plan, don't bother. </p><p></p><p></p><p></p><p>Yarael suggested an idea, I was trying to flesh it out for him.</p><p></p><p></p><p></p><p>But pure wizards couldn't learn psionic powers (short of multi-classing or a psionic feat). Allowing them to mix allows them to cherry pick the best options from both classes; effectively making psionics just a giant expansion of the wizard spell list. Unless you are keeping them separate, which means you now have two possible spell lists a wizard could potentially be using. </p><p></p><p></p><p></p><p>Meet [MENTION=996]Tony Vargas[/MENTION]. He thinks psionics should just be wizard spells. </p><p></p><p></p><p></p><p>No more so than multi-classing now, but Yarael's idea was that a single cantrip could change your casting mechanics. I wanted to see how that interacted with the rest of the cantrip rules. </p><p></p><p></p><p></p><p>I don't. I want a new mechanic that emulates earlier edition psionics but with a balanced, updated twist (like how current casting emulates Vancian in a way). I want a bunch of powers with the familiar pseudo-science names and a class (with its own unique subclasses) that is an easy way to enter into it (and perhaps a feat or subclasses to give psy power to non-casters). In essence, I want a psi-system so robust it could REPLACE magic if I wanted it to, not BE magic because some people find psionics "icky". </p><p></p><p>I get neither of you don't. That's fine. But don't take it away from me.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673500, member: 7635"] That is my assumption; the fighter/mage (especially as it relates to the "ELF" class) is ancient, but there has never been a single solid manifestation of it. Prime candidate for reduction to subclass (Assassin, which bounced from class to kit to prestige class to class again, is very close to that as well). Mechanics is what concerns me. I mean, I can create a Pony-based subclass that uses the power of Love and Tollerance to cast spells, but that don't mean doo-doo unless it has some mechanic to back it up. Unlike 4e, fluff and crunch are separated by a wall of flaming tigers anymore. Only if psionics = spells. I propose something different. Not really; You have now choose Psi or No Psi at first level when selecting the Bard, Wizard, or any other spellcaster than modifies your spells but doesn't give you your subclass features at first level. Because choosing Bard at first level will now come with an extra step; do I want psionic or arcane casting. This will change things majorly for the class. Effectively, you are adding a new step. But when you pick them (and gain their benefit) is different per class, and you are suggesting they must now be picked at first level. New rule. Yet out of 44 produced, none (save three base classes) have done that. It seems to be a precedent WotC doesn't want to set. So psionics is a sorcerer and is un-needed. No unique mechanics. No unique power effects. Just another "pew, pew, fireball!" sorcerer. Dear WotC: if that's your plan, don't bother. Yarael suggested an idea, I was trying to flesh it out for him. But pure wizards couldn't learn psionic powers (short of multi-classing or a psionic feat). Allowing them to mix allows them to cherry pick the best options from both classes; effectively making psionics just a giant expansion of the wizard spell list. Unless you are keeping them separate, which means you now have two possible spell lists a wizard could potentially be using. Meet [MENTION=996]Tony Vargas[/MENTION]. He thinks psionics should just be wizard spells. No more so than multi-classing now, but Yarael's idea was that a single cantrip could change your casting mechanics. I wanted to see how that interacted with the rest of the cantrip rules. I don't. I want a new mechanic that emulates earlier edition psionics but with a balanced, updated twist (like how current casting emulates Vancian in a way). I want a bunch of powers with the familiar pseudo-science names and a class (with its own unique subclasses) that is an easy way to enter into it (and perhaps a feat or subclasses to give psy power to non-casters). In essence, I want a psi-system so robust it could REPLACE magic if I wanted it to, not BE magic because some people find psionics "icky". I get neither of you don't. That's fine. But don't take it away from me. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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