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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673519" data-attributes="member: 7635"><p>Its certainly smaller than radical changes to spells lists (don't use the sorcerer list, use this special psionic list) or caster mechanic (psionic sorcerers use spell points, all others use spell slots). </p><p></p><p></p><p></p><p>Which is why we should demand them be held to higher level. They could have cut one full page piece of art from the PHB and fit the psion in the sorcerer section if what they intended to do was just let them be sorcerers with telepathy. It appears they don't want to take that route, so we should demand they stick to that. Lets not let another Wizardficer debacle come down; lets demand they do it the right way.</p><p></p><p></p><p></p><p>I'll be blunt, I dislike the idea of selecting a subclass at before the level you're required to (1st for Sorc/Wlk/Clr, 2nd for Wiz, 3rd for all else). I think that goes against the spirit of what they wanted to do with subclasses. If they wanted you to pick EK, College of Valor, or Oath of the Ancients before 3rd level, they'd have done so. They wanted characters to get a feel for their class, then choose (except for the aformentioned three, since bloodline/pact/deity is a hugh part of their identity). I don't want psionics coming in and mucking up that dynamic when there is no real reason to. </p><p></p><p></p><p></p><p>It does mean they are generally arcane casters. Psionics should not be arcane magic. If it is, then it pointless and redundant. Either psionics should be different or it doesn't need to be. We already have a bunch of arcane casters, we don't need another.</p><p></p><p></p><p></p><p>You misread my intent; I want a psionic system that could fill the role of magic in a game if the DM wished. 3.5 did do it right; between the Expanded Psionics Handbook and Complete Psionics, you could run a game without clerics, wizards, or the like. My dream is that; I'll settle for one good base class and some supplemental stuff. </p><p></p><p></p><p></p><p>Feet to the fire. I don't want WotC to get the idea from its audience that "subclasses are a viable replacement for new rules." That a sorcerer is a good enough psion. That artificers throw fireballs and magic missiles. I want them to know people want real psionics like they had in 2e, 3e, and 4e. Half-measures are a no deal. If it means a hardline stance, so be it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673519, member: 7635"] Its certainly smaller than radical changes to spells lists (don't use the sorcerer list, use this special psionic list) or caster mechanic (psionic sorcerers use spell points, all others use spell slots). Which is why we should demand them be held to higher level. They could have cut one full page piece of art from the PHB and fit the psion in the sorcerer section if what they intended to do was just let them be sorcerers with telepathy. It appears they don't want to take that route, so we should demand they stick to that. Lets not let another Wizardficer debacle come down; lets demand they do it the right way. I'll be blunt, I dislike the idea of selecting a subclass at before the level you're required to (1st for Sorc/Wlk/Clr, 2nd for Wiz, 3rd for all else). I think that goes against the spirit of what they wanted to do with subclasses. If they wanted you to pick EK, College of Valor, or Oath of the Ancients before 3rd level, they'd have done so. They wanted characters to get a feel for their class, then choose (except for the aformentioned three, since bloodline/pact/deity is a hugh part of their identity). I don't want psionics coming in and mucking up that dynamic when there is no real reason to. It does mean they are generally arcane casters. Psionics should not be arcane magic. If it is, then it pointless and redundant. Either psionics should be different or it doesn't need to be. We already have a bunch of arcane casters, we don't need another. You misread my intent; I want a psionic system that could fill the role of magic in a game if the DM wished. 3.5 did do it right; between the Expanded Psionics Handbook and Complete Psionics, you could run a game without clerics, wizards, or the like. My dream is that; I'll settle for one good base class and some supplemental stuff. Feet to the fire. I don't want WotC to get the idea from its audience that "subclasses are a viable replacement for new rules." That a sorcerer is a good enough psion. That artificers throw fireballs and magic missiles. I want them to know people want real psionics like they had in 2e, 3e, and 4e. Half-measures are a no deal. If it means a hardline stance, so be it. [/QUOTE]
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