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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673593" data-attributes="member: 7635"><p>That's the question; DO they tap the same source as magic, or do they tap something else entirely. D&D (5e) has made it clear that arcane and divine magic come from the same Raw Source of Magic, and it is the vessel and way they tap into it (via arcane knowledge, divine power, or whatever) that explains why clerics heal, wizard blow things up, warlocks cast different than sorcerers, and bards get magic at all. </p><p></p><p>What's being proposes is, what if psionics DOES'NT come from this same Raw Source? What if its something unconnected to raw magic rather than being a third type of magic? What if psionics doesn't have to obey the same rules that arcane or divine don't or produce the same effects as them? What is something hard for a wizard to do (such as teleportation) is easier for a psion to do, but the psion couldn't animate a skeleton or remove a curse? What if it is dangerous, exhausting, or even risks madness to try to use psioncs? What if psionics is rare because while most people "get" concept of magic, the idea of psionics is strange and frightening? And what if psionics leaves you open to the entities of the Far Realm or makes you a brighter target for its minions? Or what if its internal power source is the solution to said entities? </p><p></p><p>This is WAY cooler than "psions are sorcerers with telepathy". This is a radical shakeup of the system worthy of a rules expansion (and corresponding AP), not just another splatbook of character options. That is something I want to see, and I hope its what Mearls is aiming for with his probing questions.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673593, member: 7635"] That's the question; DO they tap the same source as magic, or do they tap something else entirely. D&D (5e) has made it clear that arcane and divine magic come from the same Raw Source of Magic, and it is the vessel and way they tap into it (via arcane knowledge, divine power, or whatever) that explains why clerics heal, wizard blow things up, warlocks cast different than sorcerers, and bards get magic at all. What's being proposes is, what if psionics DOES'NT come from this same Raw Source? What if its something unconnected to raw magic rather than being a third type of magic? What if psionics doesn't have to obey the same rules that arcane or divine don't or produce the same effects as them? What is something hard for a wizard to do (such as teleportation) is easier for a psion to do, but the psion couldn't animate a skeleton or remove a curse? What if it is dangerous, exhausting, or even risks madness to try to use psioncs? What if psionics is rare because while most people "get" concept of magic, the idea of psionics is strange and frightening? And what if psionics leaves you open to the entities of the Far Realm or makes you a brighter target for its minions? Or what if its internal power source is the solution to said entities? This is WAY cooler than "psions are sorcerers with telepathy". This is a radical shakeup of the system worthy of a rules expansion (and corresponding AP), not just another splatbook of character options. That is something I want to see, and I hope its what Mearls is aiming for with his probing questions. [/QUOTE]
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