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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7673649" data-attributes="member: 19675"><p>In the basic game, magic steps on amost everybody's toes, and where it doesn't, it eventually will over the lifetime of the edition. So asking Psi to do something magic doesn't is kind of pointless.</p><p></p><p>As for my "cherry picking", I showed things that Psi does differently, and that it shouldn't be able to do. And IMHO, those details matter. As I framed it:</p><p></p><p>1) A manifester animating a corpse is literally acting like a puppeteer- he has to consciously decide its movements. Therefore, he's not going to be magically calling up a small fighting force to fight for him, he is going to be limited to 1-2 max. But while he's limited in number, dispel magic effects would be ineffective against his puppets.</p><p></p><p>2) A manifester calling for otherplanar help is taking a much bigger risk than the spellcaster. Where the caster summons an ally that is bound to obey his will, the manifester only opens a passageway and asks for aid. He literally has no control over what steps through, if anything- it is a free agent. He cannot make it do tasks or fight for him, he must bargain with it...which takes time. He cannot make it go home. </p><p></p><p>(For game purposes, there may be details in the power that give the manifester power over what passes through the portal, but I didn't suggest or imply any.)</p><p></p><p>3) the manifester's monsters from the Id would be just that: fields of force shaped by the chaos of the unconscious mind. Think...Mordenkainen's Hound with a randomized collection of combat stats. Potentially more flexibility, but less precision.</p><p></p><p>IMHO, how you do a task is just as important as the end result. In the history of the game, a knock spell swiftly and silently opens a locked door via magic, but is an ablative resource chosen at the expense of other potential effects; the rogue is swift and silent and can do the task all day, but may occasionally fail; the noise of a barbarian bashing it in raises an alarm.</p><p></p><p>A key is not a crowbar is not a packet of C4.</p><p></p><p>Just the basic underlying premise that Psi (as I proposed it) does not draw power from the Weave but from the manifester's own personal reserves of energy (see the exhaustion mechanic) has has all kinds of game implications: usable (or unusable) where & when magic is not; depleteable & renewable in ways that magic is not. As "not magic", it may be unable to affect certain targets or do certain tasks that the game explicitly requires be done by magic.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7673649, member: 19675"] In the basic game, magic steps on amost everybody's toes, and where it doesn't, it eventually will over the lifetime of the edition. So asking Psi to do something magic doesn't is kind of pointless. As for my "cherry picking", I showed things that Psi does differently, and that it shouldn't be able to do. And IMHO, those details matter. As I framed it: 1) A manifester animating a corpse is literally acting like a puppeteer- he has to consciously decide its movements. Therefore, he's not going to be magically calling up a small fighting force to fight for him, he is going to be limited to 1-2 max. But while he's limited in number, dispel magic effects would be ineffective against his puppets. 2) A manifester calling for otherplanar help is taking a much bigger risk than the spellcaster. Where the caster summons an ally that is bound to obey his will, the manifester only opens a passageway and asks for aid. He literally has no control over what steps through, if anything- it is a free agent. He cannot make it do tasks or fight for him, he must bargain with it...which takes time. He cannot make it go home. (For game purposes, there may be details in the power that give the manifester power over what passes through the portal, but I didn't suggest or imply any.) 3) the manifester's monsters from the Id would be just that: fields of force shaped by the chaos of the unconscious mind. Think...Mordenkainen's Hound with a randomized collection of combat stats. Potentially more flexibility, but less precision. IMHO, how you do a task is just as important as the end result. In the history of the game, a knock spell swiftly and silently opens a locked door via magic, but is an ablative resource chosen at the expense of other potential effects; the rogue is swift and silent and can do the task all day, but may occasionally fail; the noise of a barbarian bashing it in raises an alarm. A key is not a crowbar is not a packet of C4. Just the basic underlying premise that Psi (as I proposed it) does not draw power from the Weave but from the manifester's own personal reserves of energy (see the exhaustion mechanic) has has all kinds of game implications: usable (or unusable) where & when magic is not; depleteable & renewable in ways that magic is not. As "not magic", it may be unable to affect certain targets or do certain tasks that the game explicitly requires be done by magic. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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