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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Mercule" data-source="post: 7673658" data-attributes="member: 5100"><p>I'm not really objecting to the idea that a particular setting <u>could</u> have them be totally alien and other-sourced. I'm objecting to the idea that it's baked in and should be included in the rules. I think the psionics rules should be just rules. If one setting has them alien and wholly different than magic -- in some way "out of phase" with arcane/divine magic and with a dispel/detect wall up between them -- I'm okay with that, for that setting. I might even really dig on it, in certain cases.</p><p></p><p>That's not how I've ever used psionics, or seen it used. It's always been just another form of magic with a bit different fluff and mechanics. We didn't use the "Psionics is different" option in 3.5 because it would've broken 15-20 years of continuity, for us. At this point, it would break 30+ years of continuity for my home brew. Don't force me to do that, if I use 5E psionics. Make it optional, at worst/best.</p><p></p><p>I guess what I really want out of psionics is two-things: 1) a mechanic to allow almost anyone to have a one-off, innate, spell-like ability and 2) a form of magic driven by will, rather than intense study and the use of words, gestures, and materials. A feat could easily give #1, except that what we currently has grants actual spells, not spell-like abilities. The Sorcerer class has the fluff of delivering #2, but really doesn't satisfy -- I still don't get how having magic flowing through your veins grants knowledge of specific words and gestures (and even materials).</p></blockquote><p></p>
[QUOTE="Mercule, post: 7673658, member: 5100"] I'm not really objecting to the idea that a particular setting [U]could[/U] have them be totally alien and other-sourced. I'm objecting to the idea that it's baked in and should be included in the rules. I think the psionics rules should be just rules. If one setting has them alien and wholly different than magic -- in some way "out of phase" with arcane/divine magic and with a dispel/detect wall up between them -- I'm okay with that, for that setting. I might even really dig on it, in certain cases. That's not how I've ever used psionics, or seen it used. It's always been just another form of magic with a bit different fluff and mechanics. We didn't use the "Psionics is different" option in 3.5 because it would've broken 15-20 years of continuity, for us. At this point, it would break 30+ years of continuity for my home brew. Don't force me to do that, if I use 5E psionics. Make it optional, at worst/best. I guess what I really want out of psionics is two-things: 1) a mechanic to allow almost anyone to have a one-off, innate, spell-like ability and 2) a form of magic driven by will, rather than intense study and the use of words, gestures, and materials. A feat could easily give #1, except that what we currently has grants actual spells, not spell-like abilities. The Sorcerer class has the fluff of delivering #2, but really doesn't satisfy -- I still don't get how having magic flowing through your veins grants knowledge of specific words and gestures (and even materials). [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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