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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Mercule" data-source="post: 7673662" data-attributes="member: 5100"><p>And, for some, even magic (especially arcane) is simply hidden knowledge (the literal meaning of "arcane") that is "indistinguishable from magic". From that standpoint, trying to say that psionics isn't magic is pretty circular.</p><p></p><p></p><p>This works fine, for me. In fact, this works ideally, for me. Stop baking more flavor than is necessary into my game rules. The number one purpose of the D&D rules set is to enable me to play fantasy games in a setting I design. Some boundaries have to be included, just to get the rules to function coherently. But, it's okay if I use psionics as a subsystem for (only) humans to manifest spell-like powers due to arcane magical experiments while someone else uses them for a non-magic system of manifestations due to "friction" between our universe and a Far Realm.</p><p></p><p>I think the key to psionics is that it is magic-like (i.e. has powers and effects) but does not rely on the same VSM components as casters. It has the potential to both "pop-up" in random individuals and to be formally trained. Whether true in fact, it has all appearance of being completely powered by the psion. It is also compatible/balanced with standard magic but may or may not operate "in phase" with it, in the sense of sensing and countering. Finally, it is more "personal" in its nature, which is evident in the traditional link to telepathy but that isn't the sum of its use.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Mercule, post: 7673662, member: 5100"] And, for some, even magic (especially arcane) is simply hidden knowledge (the literal meaning of "arcane") that is "indistinguishable from magic". From that standpoint, trying to say that psionics isn't magic is pretty circular. This works fine, for me. In fact, this works ideally, for me. Stop baking more flavor than is necessary into my game rules. The number one purpose of the D&D rules set is to enable me to play fantasy games in a setting I design. Some boundaries have to be included, just to get the rules to function coherently. But, it's okay if I use psionics as a subsystem for (only) humans to manifest spell-like powers due to arcane magical experiments while someone else uses them for a non-magic system of manifestations due to "friction" between our universe and a Far Realm. I think the key to psionics is that it is magic-like (i.e. has powers and effects) but does not rely on the same VSM components as casters. It has the potential to both "pop-up" in random individuals and to be formally trained. Whether true in fact, it has all appearance of being completely powered by the psion. It is also compatible/balanced with standard magic but may or may not operate "in phase" with it, in the sense of sensing and countering. Finally, it is more "personal" in its nature, which is evident in the traditional link to telepathy but that isn't the sum of its use. Thoughts? [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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