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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="aramis erak" data-source="post: 7673692" data-attributes="member: 6779310"><p>This I agree with</p><p></p><p>This I don't</p><p></p><p>This I don't, either.</p><p></p><p>I can see psionic items as waveguides for psionic power - no power, no use. They might allow effects at increased potency, or even without competency in them. Or, they might be power stores (batteries) that can be drawn from to reduce specific costs later, by tapping them while triggering a psionic ability. The rarest would be ones that generate psionic energy of their own... made my the most powerful and deranged psions - their insight and their madness are linked, and so their lab notes are unintelligible without becoming as deranged as they are</p><p></p><p></p><p>Thes I do agree with, mostly. Psionics should be blockable with magic, but only with magic specific to blocking psionics.</p><p></p><p>Ohly if the psion doesn't survive long enough to turn the wizard against himself. Which, when combined with "Magic cannot stop psionics" means psions are MORE likely to win if of equal level and HP... The wizard can't defend, and the psion can save, and wizards' nova damage is usually survivable by that wizard if he saves versus it... but fatal to a similar level fighter if not saved against.</p><p></p><p>But you left out one other key of Psionics - Where magic is often save for half, psionics should almost always be boolean - it works or does not.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7673692, member: 6779310"] This I agree with This I don't This I don't, either. I can see psionic items as waveguides for psionic power - no power, no use. They might allow effects at increased potency, or even without competency in them. Or, they might be power stores (batteries) that can be drawn from to reduce specific costs later, by tapping them while triggering a psionic ability. The rarest would be ones that generate psionic energy of their own... made my the most powerful and deranged psions - their insight and their madness are linked, and so their lab notes are unintelligible without becoming as deranged as they are Thes I do agree with, mostly. Psionics should be blockable with magic, but only with magic specific to blocking psionics. Ohly if the psion doesn't survive long enough to turn the wizard against himself. Which, when combined with "Magic cannot stop psionics" means psions are MORE likely to win if of equal level and HP... The wizard can't defend, and the psion can save, and wizards' nova damage is usually survivable by that wizard if he saves versus it... but fatal to a similar level fighter if not saved against. But you left out one other key of Psionics - Where magic is often save for half, psionics should almost always be boolean - it works or does not. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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