Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 7673702" data-attributes="member: 7635"><p>Just spit-balling a couple ideas. I have no idea if they are balanced, usable, or what...</p><p></p><p>0.) Powers do not have verbal, somatic, or material components. They are unaffected by grapples, silence, or the like.</p><p></p><p>1.) Powers require a "check". Each power has a power score (basically, a DC to activate) and the psion must make a power check (1d20 + Prof + Int) to activate it; succeed and your power goes off as normal, fail and the power has half or no effect. This could possibly replace savings against psionics as well, but I'm not sure yet on that. </p><p></p><p>2.) Powers don't have a "power level" akin to spell level. (IE telepathy is a first level power) but some powers have a minimum character level to take (IE: you must be 11th level to take the Mind Blast power). Most powers are differentiated by power point cost. </p><p></p><p>3.) Powers don't have durations, but instead have a maintenance cost of power points to keep going for every round past the first one. </p><p></p><p>4.) There are actually very few powers (maybe a dozen or so) but they can be augmented by spending more power points. Telekinesis might start out weak (on par with mage hand) but by using more power points, you can use it lift more, hurl heavy objects, push or slam foes, crush their windpipes, hold the steady, or even create whirlwinds of telekinetic force. Clairvoyance might start out as a scrying tool, but eventually expand to seeing the past and or future. </p><p></p><p>5.) Psionics doesn't grant a save as normal, but instead "attacks" an ability score. (IE: telepathy requires the psion to roll 1d20 + prof + int mod against the victims Int SCORE, which acts as the DC). Non-psionic minds might impose disadvantage, while psionic combat might grant the psion advantage on further psionic powers used on the victim. Could be used with 1 above as well. </p><p></p><p>Again, just brainstorming there. There is plenty of room for new, innovative mechanics that don't involve rehashing spellcasting.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673702, member: 7635"] Just spit-balling a couple ideas. I have no idea if they are balanced, usable, or what... 0.) Powers do not have verbal, somatic, or material components. They are unaffected by grapples, silence, or the like. 1.) Powers require a "check". Each power has a power score (basically, a DC to activate) and the psion must make a power check (1d20 + Prof + Int) to activate it; succeed and your power goes off as normal, fail and the power has half or no effect. This could possibly replace savings against psionics as well, but I'm not sure yet on that. 2.) Powers don't have a "power level" akin to spell level. (IE telepathy is a first level power) but some powers have a minimum character level to take (IE: you must be 11th level to take the Mind Blast power). Most powers are differentiated by power point cost. 3.) Powers don't have durations, but instead have a maintenance cost of power points to keep going for every round past the first one. 4.) There are actually very few powers (maybe a dozen or so) but they can be augmented by spending more power points. Telekinesis might start out weak (on par with mage hand) but by using more power points, you can use it lift more, hurl heavy objects, push or slam foes, crush their windpipes, hold the steady, or even create whirlwinds of telekinetic force. Clairvoyance might start out as a scrying tool, but eventually expand to seeing the past and or future. 5.) Psionics doesn't grant a save as normal, but instead "attacks" an ability score. (IE: telepathy requires the psion to roll 1d20 + prof + int mod against the victims Int SCORE, which acts as the DC). Non-psionic minds might impose disadvantage, while psionic combat might grant the psion advantage on further psionic powers used on the victim. Could be used with 1 above as well. Again, just brainstorming there. There is plenty of room for new, innovative mechanics that don't involve rehashing spellcasting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
Top