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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Remathilis" data-source="post: 7673707" data-attributes="member: 7635"><p>Kinda why I put it as zero; it seems the bog-standard, easily agreed upon change from magic. Still, it would need some counterbalance since a psionic would basically be getting silent/still spell for free. </p><p></p><p></p><p></p><p>I was really debating on the idea of "works/works better" or "works/half-effect" style; it doesn't necessarily prevent you from doing something, but makes it less effective when you fail. I don't necessarily want a "roll to see if I do something this round", but in the end it could be no different than a fighter rolling to attack and whiffing, especially if failure costs little or no resources. </p><p></p><p></p><p></p><p>The idea is that power point cost, activation DC, and augmentation cost sets the "relative power level" rather than spell level. For example, telekinesis is a 5th level spell for wizards with set effects, a psion has a telekinetic power that he can get at 1st level and as he gains power, he gains better ability to activate it (proficiency bonus increases), more options to augment it, and more power points to use it. The minimum class level is only for effects that are too powerful for a low level PC to have period. (For an example of what I'm thinking, look at how warlock invocations are done.)</p><p></p><p></p><p></p><p>That might allow personal buffs (or even limited party buffs) to circumvent concentration; burning through X power points per member per round might be a good enough countermeasure, but if not than the cost will certainly limit hour long abilities. Again, that would depend on power points gained and costs to activate/maintain (with probably some cap of power points spent per round to avoid novaing). </p><p></p><p></p><p></p><p>The idea was to make power broad and versatile. One telekinesis power can do more than just life objects; it could do what Bigby's hand, Forcecage, mage hand, tenser's disc, and such all do if you spend enough power points (and reach the DC, which as I think about could scale with augmentation). </p><p></p><p>To take a spellcasting example; imagine if Cure Wounds was a psionic power. You can add power points to heal more hp, but you could also use power points to have it act as lesser restoration (removing disease, blindness, or the like), or healing word (healing at distance), or even revivify (bring someone back from the dead) all by spending points to augment it. Makes it very broad and versatile, so you would want a natural limit on how many different effects he could actually do. </p><p></p><p>Again, a cap on power points spent per round (and possibly augments making the DC to activate scale) would be the check on such flexibility. </p><p></p><p></p><p></p><p>Yeah, probably best to go with tradtional saves, but its an alternative to such a system. </p><p></p><p></p><p></p><p>My idea was that psionics is harder to use, but gives you a lot more flexibility in how you use it. Spells (even those you cast at higher level) are rigid; they tend to do one (or a small group) of effects where psionics is much more fluid at the cost of reliability.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7673707, member: 7635"] Kinda why I put it as zero; it seems the bog-standard, easily agreed upon change from magic. Still, it would need some counterbalance since a psionic would basically be getting silent/still spell for free. I was really debating on the idea of "works/works better" or "works/half-effect" style; it doesn't necessarily prevent you from doing something, but makes it less effective when you fail. I don't necessarily want a "roll to see if I do something this round", but in the end it could be no different than a fighter rolling to attack and whiffing, especially if failure costs little or no resources. The idea is that power point cost, activation DC, and augmentation cost sets the "relative power level" rather than spell level. For example, telekinesis is a 5th level spell for wizards with set effects, a psion has a telekinetic power that he can get at 1st level and as he gains power, he gains better ability to activate it (proficiency bonus increases), more options to augment it, and more power points to use it. The minimum class level is only for effects that are too powerful for a low level PC to have period. (For an example of what I'm thinking, look at how warlock invocations are done.) That might allow personal buffs (or even limited party buffs) to circumvent concentration; burning through X power points per member per round might be a good enough countermeasure, but if not than the cost will certainly limit hour long abilities. Again, that would depend on power points gained and costs to activate/maintain (with probably some cap of power points spent per round to avoid novaing). The idea was to make power broad and versatile. One telekinesis power can do more than just life objects; it could do what Bigby's hand, Forcecage, mage hand, tenser's disc, and such all do if you spend enough power points (and reach the DC, which as I think about could scale with augmentation). To take a spellcasting example; imagine if Cure Wounds was a psionic power. You can add power points to heal more hp, but you could also use power points to have it act as lesser restoration (removing disease, blindness, or the like), or healing word (healing at distance), or even revivify (bring someone back from the dead) all by spending points to augment it. Makes it very broad and versatile, so you would want a natural limit on how many different effects he could actually do. Again, a cap on power points spent per round (and possibly augments making the DC to activate scale) would be the check on such flexibility. Yeah, probably best to go with tradtional saves, but its an alternative to such a system. My idea was that psionics is harder to use, but gives you a lot more flexibility in how you use it. Spells (even those you cast at higher level) are rigid; they tend to do one (or a small group) of effects where psionics is much more fluid at the cost of reliability. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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