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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Mercule" data-source="post: 7673717" data-attributes="member: 5100"><p>This is the point of divergence, then. Magic could be a literal force or just some arcane rules for messing with reality. Whatever the underlying explanation, I see psionics as being another way of kicking it into motion. So, if a wizard moves "The Weave" through words and gestures, a psion does it with his will, or just by supplying enough internal energy to grease the skids, so to speak. If the wizard has discovered the language of creation, then the psion rewrites creation with his soul. It just skips the middle step.</p><p></p><p>I don't really worry to much about the underlying, in-game rationale behind magic, other than to acknowledge that one must exist. If I'd consider it supernatural IRL, then it's magic in D&D. Put another way, I guess I work on the idea that if it walks like a duck and quacks like a duck, it's pretty likely to be a duck.</p><p></p><p>The wheels come off the wagon pretty darn quickly, if you try to explain it too much. For example, the idea that clerics and wizards both tap into the same "weave" is a Forgotten Realms conceit that has no bearing on any other setting (Eberron clerics might share a source, but it's for different reasons). The rules explicitly allow for a monotheistic creator deity. The "psionics is different" concept is a complete non-starter if you can't explain why a 5th level wizard can <em>dispel</em> something done by the Chosen of G-d, but an archmage has no possibility to break an effect from Jim Bob, the wild talent.</p><p></p><p>As I've said before, I'm okay with "psionics is different" for anyone's table and/or having rules balanced against that option. I just don't think it has any case for being the default assumption.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7673717, member: 5100"] This is the point of divergence, then. Magic could be a literal force or just some arcane rules for messing with reality. Whatever the underlying explanation, I see psionics as being another way of kicking it into motion. So, if a wizard moves "The Weave" through words and gestures, a psion does it with his will, or just by supplying enough internal energy to grease the skids, so to speak. If the wizard has discovered the language of creation, then the psion rewrites creation with his soul. It just skips the middle step. I don't really worry to much about the underlying, in-game rationale behind magic, other than to acknowledge that one must exist. If I'd consider it supernatural IRL, then it's magic in D&D. Put another way, I guess I work on the idea that if it walks like a duck and quacks like a duck, it's pretty likely to be a duck. The wheels come off the wagon pretty darn quickly, if you try to explain it too much. For example, the idea that clerics and wizards both tap into the same "weave" is a Forgotten Realms conceit that has no bearing on any other setting (Eberron clerics might share a source, but it's for different reasons). The rules explicitly allow for a monotheistic creator deity. The "psionics is different" concept is a complete non-starter if you can't explain why a 5th level wizard can [I]dispel[/I] something done by the Chosen of G-d, but an archmage has no possibility to break an effect from Jim Bob, the wild talent. As I've said before, I'm okay with "psionics is different" for anyone's table and/or having rules balanced against that option. I just don't think it has any case for being the default assumption. [/QUOTE]
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