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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Nifft" data-source="post: 7673720" data-attributes="member: 6562"><p>So, just trudged through the last few pages. A couple of points of discussion seemed worthy of reply.</p><p></p><p>First, so far as I can tell, ever edition of Psionics has referenced spellcasting. I didn't even have to read a whole page of my 1e PHB to find this:</p><p></p><p><img src="http://i.imgur.com/GPWjlkr.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>... and it's not the only example of such. I don't think there has ever been an edition of D&D which had a completely separate powers list, and that's okay. There's also never been an edition which had no special, unique, interesting powers. So, I'd prefer if we didn't worry about being different just for the sake of being different, and instead decided that Psionics can be cool as long as it's cool on its merits, even if part of the scaffolding is shared with almost every other supernatural powers class in the game.</p><p></p><p></p><p>The second thing is, in all the discussion about what is and isn't "magic" seems to overlook the fact that 5e changed how magic worked. Now a Wizard / Cleric has one set of spell slots, unlike in every previous edition. That's interesting, and it says something: Magic in 5e is not conforming to your 3e or 4e assumptions.</p><p></p><p>One thing 5e magic says to me is: hey, we're outright stealing the scaling mechanics from 3.5e Psionics.</p><p></p><p>Thus, putting 5e Psionics into the 5e spellcasting mold isn't removing psionic flavor -- it's just realizing that 5e magic was already kinda psionics flavored.</p><p></p><p></p><p>Finally, I noticed some debate about the word "arcane", and then I looked up words on the internet, and then I did some math. Here's what I found.</p><p></p><p>Classes with access to some Arcane spells (spells from the Wizard list, or which are traditionally Wizard spells in 1e, 2e, and 3e):</p><p>- Barbarian: no</p><p>- Bard: yes</p><p>- Cleric: yes (Burning Hands, Identify, Polymorph, etc.)</p><p>- Druid: yes (Mirror Image, Melf's Acid Arrow, Haste, etc.)</p><p>- Fighter: yes (Eldritch Knight)</p><p>- Monk: yes (Elemental, and it even calls them spells in the rules text)</p><p>- Paladin: maybe (Vengeance)</p><p>- Ranger: no</p><p>- Rogue: yes (Arcane Trickster)</p><p>- Sorcerer: yes</p><p>- Warlock: yes</p><p>- Wizard: <em>duh</em> (yes)</p><p></p><p>Thus, the majority of classes have some access to Arcane spells. Hmm. That's interesting, given what "arcane" means:</p><p></p><p><img src="http://i.imgur.com/N4FWXOM.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Pretty solid, right? I mean, maybe you have to be initiated to be in a class at all, right? Let's just make sure by checking what "obscure" means...</p><p></p><p><img src="http://i.imgur.com/EK4BPMW.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Oh. Huh. Since the vast majority of classes are "initiated", it's kinda the opposite of <em>obscure</em>.</p><p></p><p>Unlike Psionics, which isn't mentioned at all, and is therefore very obscure... which means Psionics are <em>arcane</em>.</p><p></p><p>[hr][/hr]</p><p></p><p>Therefore, Psionics cannot be the same as Arcane magic, because Psionics are <em>arcane</em> magic, and Arcane magic isn't <em>arcane</em>.</p><p></p><p>I hope that clears everything up.</p></blockquote><p></p>
[QUOTE="Nifft, post: 7673720, member: 6562"] So, just trudged through the last few pages. A couple of points of discussion seemed worthy of reply. First, so far as I can tell, ever edition of Psionics has referenced spellcasting. I didn't even have to read a whole page of my 1e PHB to find this: [img]http://i.imgur.com/GPWjlkr.png[/img] ... and it's not the only example of such. I don't think there has ever been an edition of D&D which had a completely separate powers list, and that's okay. There's also never been an edition which had no special, unique, interesting powers. So, I'd prefer if we didn't worry about being different just for the sake of being different, and instead decided that Psionics can be cool as long as it's cool on its merits, even if part of the scaffolding is shared with almost every other supernatural powers class in the game. The second thing is, in all the discussion about what is and isn't "magic" seems to overlook the fact that 5e changed how magic worked. Now a Wizard / Cleric has one set of spell slots, unlike in every previous edition. That's interesting, and it says something: Magic in 5e is not conforming to your 3e or 4e assumptions. One thing 5e magic says to me is: hey, we're outright stealing the scaling mechanics from 3.5e Psionics. Thus, putting 5e Psionics into the 5e spellcasting mold isn't removing psionic flavor -- it's just realizing that 5e magic was already kinda psionics flavored. Finally, I noticed some debate about the word "arcane", and then I looked up words on the internet, and then I did some math. Here's what I found. Classes with access to some Arcane spells (spells from the Wizard list, or which are traditionally Wizard spells in 1e, 2e, and 3e): - Barbarian: no - Bard: yes - Cleric: yes (Burning Hands, Identify, Polymorph, etc.) - Druid: yes (Mirror Image, Melf's Acid Arrow, Haste, etc.) - Fighter: yes (Eldritch Knight) - Monk: yes (Elemental, and it even calls them spells in the rules text) - Paladin: maybe (Vengeance) - Ranger: no - Rogue: yes (Arcane Trickster) - Sorcerer: yes - Warlock: yes - Wizard: [I]duh[/I] (yes) Thus, the majority of classes have some access to Arcane spells. Hmm. That's interesting, given what "arcane" means: [img]http://i.imgur.com/N4FWXOM.png[/img] Pretty solid, right? I mean, maybe you have to be initiated to be in a class at all, right? Let's just make sure by checking what "obscure" means... [img]http://i.imgur.com/EK4BPMW.png[/img] Oh. Huh. Since the vast majority of classes are "initiated", it's kinda the opposite of [I]obscure[/I]. Unlike Psionics, which isn't mentioned at all, and is therefore very obscure... which means Psionics are [I]arcane[/I]. [hr][/hr] Therefore, Psionics cannot be the same as Arcane magic, because Psionics are [I]arcane[/I] magic, and Arcane magic isn't [I]arcane[/I]. I hope that clears everything up. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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