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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="steeldragons" data-source="post: 7673723" data-attributes="member: 92511"><p>To riff off a former post (mighta been this thread, but honestly who can keep track anymore?)</p><p></p><p>Wizards: I learned the formulae from books, tutelage, and study to make this magic energy do what I want. With the right books/tools/research, I can figure out how to do just about anything with reliable repeat-able results.</p><p></p><p>Sorcerers: I have the ability to make magic energy do what I want inside me. I can only make the magic do certain kindsa stuff, BUT I can take that stuff and "stretch" it in different ways that books won't tell you.</p><p></p><p>Warlocks: I have found a way to access magic energy -which may include books or learning or ancestry or innate ability or forgotten knowledge or simple chance/luck- to do what I want...from what my patron has imbued in and shown/taught to me. </p><p></p><p>Clerics: I devote myself to my deity and for my faithful service they grant me the formulae and knowledge I need to work their will with their divine energy.</p><p></p><p>Druids: I devote myself to the natural world and through my in depth enlightenment and understanding of nature have discerned and been taught the knowledge I need to work nature's energy.</p><p></p><p>Psychics: I have discovered or developed, been taught, imbued by a god, nature, the cosmos, or simply innately know how to access my own mental energy.</p><p></p><p>Can it be "just another magic" Yes. Is it the same thing as "just another magic"? That is a simple matter of perspective with no actual "right" answer.</p><p></p><p>For me, that answer is No. Since other magics are not all the same as each other. Describe/define them as different "sources", call them different names, say they have different gods as the common origin for each, believe the energy is the same but the "harnessing/directing/casting" mechanic is different and thus different "kinds" of magic are really only a matter of "appearance" and specific training techniques, believe them to be varying vibrations of the same kind of "radiation" or "wavelength" if you want to get all scientificalish with your magic. None of that matters to anyone but your own table.</p><p></p><p>Is the class/subclass/feat viable? Does it interact with the game and other classes [e.g. "balanced enough"] fairly and, preferably, well? Can I get the kinds of characters I want when I am feeling like playing a psychic-powers-based character? Is it interesting to play?</p><p></p><p>Those are really the only concerns the designers need or can or should be answering.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7673723, member: 92511"] To riff off a former post (mighta been this thread, but honestly who can keep track anymore?) Wizards: I learned the formulae from books, tutelage, and study to make this magic energy do what I want. With the right books/tools/research, I can figure out how to do just about anything with reliable repeat-able results. Sorcerers: I have the ability to make magic energy do what I want inside me. I can only make the magic do certain kindsa stuff, BUT I can take that stuff and "stretch" it in different ways that books won't tell you. Warlocks: I have found a way to access magic energy -which may include books or learning or ancestry or innate ability or forgotten knowledge or simple chance/luck- to do what I want...from what my patron has imbued in and shown/taught to me. Clerics: I devote myself to my deity and for my faithful service they grant me the formulae and knowledge I need to work their will with their divine energy. Druids: I devote myself to the natural world and through my in depth enlightenment and understanding of nature have discerned and been taught the knowledge I need to work nature's energy. Psychics: I have discovered or developed, been taught, imbued by a god, nature, the cosmos, or simply innately know how to access my own mental energy. Can it be "just another magic" Yes. Is it the same thing as "just another magic"? That is a simple matter of perspective with no actual "right" answer. For me, that answer is No. Since other magics are not all the same as each other. Describe/define them as different "sources", call them different names, say they have different gods as the common origin for each, believe the energy is the same but the "harnessing/directing/casting" mechanic is different and thus different "kinds" of magic are really only a matter of "appearance" and specific training techniques, believe them to be varying vibrations of the same kind of "radiation" or "wavelength" if you want to get all scientificalish with your magic. None of that matters to anyone but your own table. Is the class/subclass/feat viable? Does it interact with the game and other classes [e.g. "balanced enough"] fairly and, preferably, well? Can I get the kinds of characters I want when I am feeling like playing a psychic-powers-based character? Is it interesting to play? Those are really the only concerns the designers need or can or should be answering. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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