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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Hussar" data-source="post: 7673725" data-attributes="member: 22779"><p>Truenamers in 3e used a similar mechanic in the Tome of Magic. Additionally, the DC went up by two every time you used a power. Given that 5e proficiency bonuses are pretty easy to keep in line (unlike 3e, where it was fairly easy to game the system), I could see this working very well. Could you do without power points entirely here and just use the rising DC to limit abilities per day? Maybe the first one is free, and then subsequent castings (errr uses, whatever) get more difficult.</p><p></p><p></p><p></p><p>Riffing off of number 1 above, why not just use the "use" DC? Scale that DC by class level vs a given "Use DC"? For powers you have "proficiency" in (which could be limited by class level) your first shot is free and the DC's scale fairly moderately. Maybe disadvantage and a high DC for non-proficient manifestations.</p><p></p><p>You could, possibly, add in a second layer in that psionic characters have various fields of specialisation (metabolism, telepathy, etc) which could set the use DC's. Stuff that's in your field, but, you don't have proficiency in (not actual, literal proficiency, but, I suck at making up names) has a relatively low DC, while the further you go from your baseline, the higher the DC. </p><p></p><p></p><p></p><p>Since I'm leaning towards doing away with power points, this becomes a problem. But, again, scaling DC to the rescue. Each round of maintaining raises the DC to keep the effect going. Different powers could call for different periods of time for checks - a damage effect would likely be measured in rounds, while an illusion effect might be measured in minutes.</p><p></p><p></p><p></p><p>Not sure if scaling DC would work for this and I like this idea, so, I'm not sure how I'd include it. I suppose scaling DC might work - you jack up the use DC to get a stronger effect. This might get awfully complicated though.</p><p></p><p></p><p></p><p>I don't think I like number 5, for the simple reason that it makes Psi too powerful. I mean, if I'm getting d20+5-10 (roughly) vs baseline abilities, that seems pretty strong. OTOH, since most monsters only use their base stat for a saving throw anyway, this wouldn't actually come into play that often.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7673725, member: 22779"] Truenamers in 3e used a similar mechanic in the Tome of Magic. Additionally, the DC went up by two every time you used a power. Given that 5e proficiency bonuses are pretty easy to keep in line (unlike 3e, where it was fairly easy to game the system), I could see this working very well. Could you do without power points entirely here and just use the rising DC to limit abilities per day? Maybe the first one is free, and then subsequent castings (errr uses, whatever) get more difficult. Riffing off of number 1 above, why not just use the "use" DC? Scale that DC by class level vs a given "Use DC"? For powers you have "proficiency" in (which could be limited by class level) your first shot is free and the DC's scale fairly moderately. Maybe disadvantage and a high DC for non-proficient manifestations. You could, possibly, add in a second layer in that psionic characters have various fields of specialisation (metabolism, telepathy, etc) which could set the use DC's. Stuff that's in your field, but, you don't have proficiency in (not actual, literal proficiency, but, I suck at making up names) has a relatively low DC, while the further you go from your baseline, the higher the DC. Since I'm leaning towards doing away with power points, this becomes a problem. But, again, scaling DC to the rescue. Each round of maintaining raises the DC to keep the effect going. Different powers could call for different periods of time for checks - a damage effect would likely be measured in rounds, while an illusion effect might be measured in minutes. Not sure if scaling DC would work for this and I like this idea, so, I'm not sure how I'd include it. I suppose scaling DC might work - you jack up the use DC to get a stronger effect. This might get awfully complicated though. I don't think I like number 5, for the simple reason that it makes Psi too powerful. I mean, if I'm getting d20+5-10 (roughly) vs baseline abilities, that seems pretty strong. OTOH, since most monsters only use their base stat for a saving throw anyway, this wouldn't actually come into play that often. [/QUOTE]
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