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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Staffan" data-source="post: 7673734" data-attributes="member: 907"><p>No, it can't. In order to use it on a new target, you first have to establish contact (using a different power), which costs 3-18 PSPs (depending on target's level/HD) and takes a round. <em>Then</em> you can use ESP, at a cost of 6 PSPs per round. The bit where it says "Power score: The first round of maintenance is free" refers to the equivalent of a critical success, rolling exactly equal to your power score when initiating the power.</p><p></p><p></p><p></p><p>Yes, there's overlap between what magic can do and what psionics can do. That's to be expected. But they go about it in different ways, and the powers and spells have significant differences.</p><p></p><p></p><p>Detect Lies is cast on a specific target, who gets a save. Truthear is focused on the user, and gives them the ability to discern lie from truth. There's no save (although you do need to succeed in using it), and you get to use it on everyone you hear.</p><p></p><p></p><p></p><p>It's been a long time since I was so tempted to use the ORLY owl.</p><p></p><p>I started playing with 2nd edition. I played it <em>a lot</em>, and much of it was in the very psionics-heavy setting Dark Sun (which even had its own psionics expansion splatbook, The Will & The Way). I know my 2nd edition psionics - both variants of it (the proper version from the Complete Psionics Handbook, and the vastly inferior one from Skills & Powers). I don't have much truck with the 1e version, but don't tell me I don't know 2e.</p><p></p><p></p><p></p><p>Psionics in 1e was a fairly neglected thing stuck in an appendix. 2e gave psionics its own sourcebook, and had a campaign setting where psionics played a <em>very</em> significant part, Dark Sun. I think it's fair to say that for many, possibly most, psionics fans, the 2e Complete Psionics Handbook presents what psionics should strive to be like, though of course with certain flaws fixed (and if you ask 10 2e psionics fans what those flaws are, they'll give you 11 different answers).</p><p></p><p></p><p>This is a specific spell that calls out that it also affects psionic powers. 2e psionics had a section on how magic and psionics interacted - in general, when a spell blocked "magic" in general, it was ineffective against psionics (e.g. globe of invulnerability, anti-magic shell) but when it affected something more specific it worked (e.g. forbiddance, mind blank (although the psionicist did get a save to break through the mind blank)).</p><p></p><p></p><p></p><p>2e was fairly similar to 1e in many respects. Psionics was not one of them.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7673734, member: 907"] No, it can't. In order to use it on a new target, you first have to establish contact (using a different power), which costs 3-18 PSPs (depending on target's level/HD) and takes a round. [I]Then[/I] you can use ESP, at a cost of 6 PSPs per round. The bit where it says "Power score: The first round of maintenance is free" refers to the equivalent of a critical success, rolling exactly equal to your power score when initiating the power. Yes, there's overlap between what magic can do and what psionics can do. That's to be expected. But they go about it in different ways, and the powers and spells have significant differences. Detect Lies is cast on a specific target, who gets a save. Truthear is focused on the user, and gives them the ability to discern lie from truth. There's no save (although you do need to succeed in using it), and you get to use it on everyone you hear. It's been a long time since I was so tempted to use the ORLY owl. I started playing with 2nd edition. I played it [I]a lot[/I], and much of it was in the very psionics-heavy setting Dark Sun (which even had its own psionics expansion splatbook, The Will & The Way). I know my 2nd edition psionics - both variants of it (the proper version from the Complete Psionics Handbook, and the vastly inferior one from Skills & Powers). I don't have much truck with the 1e version, but don't tell me I don't know 2e. Psionics in 1e was a fairly neglected thing stuck in an appendix. 2e gave psionics its own sourcebook, and had a campaign setting where psionics played a [I]very[/I] significant part, Dark Sun. I think it's fair to say that for many, possibly most, psionics fans, the 2e Complete Psionics Handbook presents what psionics should strive to be like, though of course with certain flaws fixed (and if you ask 10 2e psionics fans what those flaws are, they'll give you 11 different answers). This is a specific spell that calls out that it also affects psionic powers. 2e psionics had a section on how magic and psionics interacted - in general, when a spell blocked "magic" in general, it was ineffective against psionics (e.g. globe of invulnerability, anti-magic shell) but when it affected something more specific it worked (e.g. forbiddance, mind blank (although the psionicist did get a save to break through the mind blank)). 2e was fairly similar to 1e in many respects. Psionics was not one of them. [/QUOTE]
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