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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7673752" data-attributes="member: 19675"><p>Let's agree to disagree on that.</p><p></p><p></p><p></p><p></p><p></p><p>Nope. I fully realize that certain magical affects are fundamentally permanent and non-dispellable.</p><p></p><p>That said, I <em>have</em> been a player in games in which monks start to age normally and dragons cannot fly when magic is gone, and it has been treated likewise in some literary works. Consider Larry Niven's "Magic Goes Away" setting- in one story set in it, one undead being is merely an inert skull when mana is not present. </p><p></p><p></p><p></p><p></p><p>Which, to my mind, means that monks could be lumped into the Psionic classes (like they were in 4Ed).</p><p></p><p>The thing is, I'm absolutely NOT saying that all non-spellcasting "unnatural" abilities (in the non-game sense) are perforce Psionic, not magical. I am not now and never will make that assertion. A monk, dragon or Tiefling might access magic (whatever it's source is in your campaign) as naturally as a fish extracts oxygen from water. I'm 100% cool with that.</p><p></p><p>What I am saying is that- in keeping with the bulk of the fiction that inspired the game mechanics- Psionics is not magic, it is as-yet myaterious science. And I think the game's version of that should be true to its roots.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7673752, member: 19675"] Let's agree to disagree on that. Nope. I fully realize that certain magical affects are fundamentally permanent and non-dispellable. That said, I [I]have[/I] been a player in games in which monks start to age normally and dragons cannot fly when magic is gone, and it has been treated likewise in some literary works. Consider Larry Niven's "Magic Goes Away" setting- in one story set in it, one undead being is merely an inert skull when mana is not present. Which, to my mind, means that monks could be lumped into the Psionic classes (like they were in 4Ed). The thing is, I'm absolutely NOT saying that all non-spellcasting "unnatural" abilities (in the non-game sense) are perforce Psionic, not magical. I am not now and never will make that assertion. A monk, dragon or Tiefling might access magic (whatever it's source is in your campaign) as naturally as a fish extracts oxygen from water. I'm 100% cool with that. What I am saying is that- in keeping with the bulk of the fiction that inspired the game mechanics- Psionics is not magic, it is as-yet myaterious science. And I think the game's version of that should be true to its roots. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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