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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="GobiWon" data-source="post: 7673753" data-attributes="member: 6796529"><p>The powers of psionicists have to be different than spells even if it is a type of "magic" in your world. Many have mentioned that there should be some sort of exhaustion or point system to extend or empower these abilities. Others have mentioned the need to use the concentration mechanic to maintain these powers. There is also a demand that these powers be interconnected and have prerequisites that directly tie to the six classic disciplines (i.e. mage-hand-like ability leading to telekinesis-like-ability). These requests demand that psionic powers not reference current spells even if they do similar things.</p><p></p><p>Power descriptions will need to note prerequisites and discipline orientation.</p><p>Many powers will use the concentration mechanic where their arcane and divine counterparts do not.</p><p>Effects will scale and have point costs that will need to be listed in their power's description.</p><p>And since this is an additional system, details of how these powers interact with the traditional "magic" will also be needed in the description.</p><p></p><p>Psionic powers will need their own descriptions and this is a good thing for it will make it feel like a truly distinct alternative system of "supernatural powers". This is the niche that psionics fill in the D&D game.</p></blockquote><p></p>
[QUOTE="GobiWon, post: 7673753, member: 6796529"] The powers of psionicists have to be different than spells even if it is a type of "magic" in your world. Many have mentioned that there should be some sort of exhaustion or point system to extend or empower these abilities. Others have mentioned the need to use the concentration mechanic to maintain these powers. There is also a demand that these powers be interconnected and have prerequisites that directly tie to the six classic disciplines (i.e. mage-hand-like ability leading to telekinesis-like-ability). These requests demand that psionic powers not reference current spells even if they do similar things. Power descriptions will need to note prerequisites and discipline orientation. Many powers will use the concentration mechanic where their arcane and divine counterparts do not. Effects will scale and have point costs that will need to be listed in their power's description. And since this is an additional system, details of how these powers interact with the traditional "magic" will also be needed in the description. Psionic powers will need their own descriptions and this is a good thing for it will make it feel like a truly distinct alternative system of "supernatural powers". This is the niche that psionics fill in the D&D game. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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