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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Mercule" data-source="post: 7673771" data-attributes="member: 5100"><p>In the interest of moving on to something passingly constructive (I know, Internet)....</p><p></p><p>How important is it to anyone that the "psionics is different" concept is baked in/vacated from the mechanics? What I mean by that, is does it need to be a sticking point for the conversation? Also, is there anything that would prevent/interfere with a system that's agnostic on the issue?</p><p></p><p>For my part, I think the more neutral the mechanic is, the better. I don't every plan to run a "psionics is different" game, but I also think it's great if someone can. Ultimately, D&D should provide tools over flavor, when possible. Published settings provide specific flavor around the mechanics.</p><p></p><p>As far as why I want psionics, I've realized that I just don't think that the sorcerer fills its stated purpose very well. It makes no sense to me that someone with "magic in his veins" would use the same sort of structured spells that a scholar does. I expect them to throw around semi-structured effects by force of will. That's how I've always used psionics -- very literally innate magic. I do like Dark Sun and Eberron, though, which both have slightly different psionics, and I'd like to see those supported.</p><p></p><p>Based on the above, the quickest and easiest path to implementation for my goals would be to rebuild the sorcerer with an ability to replace the VSM components to <em>something</em> else; I only wish I knew exactly what because I don't think ectoplasm is particularly appropriate for a dragon-blooded "psion" to manifest. Throw in a feat that's equivalent to Magic Initiate for Wild Talents using the reskinned powers, and I'm good. The weakness, here, is that it leaves the Psychic Warrior, Lurk, and Ardent out in the cold and those were all interesting concepts.</p><p></p><p>On the other extreme, I could also handle a complete rebuild. I don't know that power points would be my first choice, but I wouldn't complain, either. Some of the trappings of 3.5 psionics (ecto-snot, tinkling bells, crystals, tattoos) fell flat for me, so I'm tempted to say a spiritual port of 2E would be best, but I don't remember it well enough to be confident in that statement. Regardless, both those editions were compatible with "psionics is magic" theme, so I'd be able to use them.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7673771, member: 5100"] In the interest of moving on to something passingly constructive (I know, Internet).... How important is it to anyone that the "psionics is different" concept is baked in/vacated from the mechanics? What I mean by that, is does it need to be a sticking point for the conversation? Also, is there anything that would prevent/interfere with a system that's agnostic on the issue? For my part, I think the more neutral the mechanic is, the better. I don't every plan to run a "psionics is different" game, but I also think it's great if someone can. Ultimately, D&D should provide tools over flavor, when possible. Published settings provide specific flavor around the mechanics. As far as why I want psionics, I've realized that I just don't think that the sorcerer fills its stated purpose very well. It makes no sense to me that someone with "magic in his veins" would use the same sort of structured spells that a scholar does. I expect them to throw around semi-structured effects by force of will. That's how I've always used psionics -- very literally innate magic. I do like Dark Sun and Eberron, though, which both have slightly different psionics, and I'd like to see those supported. Based on the above, the quickest and easiest path to implementation for my goals would be to rebuild the sorcerer with an ability to replace the VSM components to [I]something[/I] else; I only wish I knew exactly what because I don't think ectoplasm is particularly appropriate for a dragon-blooded "psion" to manifest. Throw in a feat that's equivalent to Magic Initiate for Wild Talents using the reskinned powers, and I'm good. The weakness, here, is that it leaves the Psychic Warrior, Lurk, and Ardent out in the cold and those were all interesting concepts. On the other extreme, I could also handle a complete rebuild. I don't know that power points would be my first choice, but I wouldn't complain, either. Some of the trappings of 3.5 psionics (ecto-snot, tinkling bells, crystals, tattoos) fell flat for me, so I'm tempted to say a spiritual port of 2E would be best, but I don't remember it well enough to be confident in that statement. Regardless, both those editions were compatible with "psionics is magic" theme, so I'd be able to use them. [/QUOTE]
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