Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bogmad" data-source="post: 7673819" data-attributes="member: 6695559"><p>It keeps getting said over and over again "I think think people play psionics for this reason and the rest is moot" as if that's a reason to go the easy route and do the minimum work for this perceived anecdotal "majority." What I want may or may not be part of the minority, but I think that if I get what I want where "psionics is different" (whether magic or not), then it also meets the criteria of the "most people" who only play it for the 2 reasons you list above. You and I presumably have more specific views on psionics than "most people." I'd go on a limb to say most posters in this thread are in the minority of people who have as strong of an opinion on the subject.</p><p></p><p>Before we start invoking the 80/20 rule to support our argument I'd like to see more than anecdotal evidence, such as a real playtest and survey. If everyone hates psionics that interact differently than base spellcasting mechanics I'll concede some, but I'd like to see a system than can leave the "is psionics magic" debate up to the fluff (unlike 3e, which required a choice between base or alternate rules) and just have psionics be different like it was in 2e (which most of the hardline psionics fans tend to prefer). </p><p></p><p>If you're going to playtest it you might as well figure out what kind of psionics people prefer. I'll concede that what I want requires more design work and playtesting to get right, so we might as well start with trying that out and deciding if people like it or not. </p><p></p><p>[Though I could see it coming in an UA article next month with a subclass such as we got with the artificer and determining whether that is "good enough," I'm hoping the artificer response was enough for them to try something different.]</p></blockquote><p></p>
[QUOTE="bogmad, post: 7673819, member: 6695559"] It keeps getting said over and over again "I think think people play psionics for this reason and the rest is moot" as if that's a reason to go the easy route and do the minimum work for this perceived anecdotal "majority." What I want may or may not be part of the minority, but I think that if I get what I want where "psionics is different" (whether magic or not), then it also meets the criteria of the "most people" who only play it for the 2 reasons you list above. You and I presumably have more specific views on psionics than "most people." I'd go on a limb to say most posters in this thread are in the minority of people who have as strong of an opinion on the subject. Before we start invoking the 80/20 rule to support our argument I'd like to see more than anecdotal evidence, such as a real playtest and survey. If everyone hates psionics that interact differently than base spellcasting mechanics I'll concede some, but I'd like to see a system than can leave the "is psionics magic" debate up to the fluff (unlike 3e, which required a choice between base or alternate rules) and just have psionics be different like it was in 2e (which most of the hardline psionics fans tend to prefer). If you're going to playtest it you might as well figure out what kind of psionics people prefer. I'll concede that what I want requires more design work and playtesting to get right, so we might as well start with trying that out and deciding if people like it or not. [Though I could see it coming in an UA article next month with a subclass such as we got with the artificer and determining whether that is "good enough," I'm hoping the artificer response was enough for them to try something different.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
Top