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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Staffan" data-source="post: 7673830" data-attributes="member: 907"><p>IMO, the divine/arcane divide is useless. Having <em>class</em>-based distinctions is of course useful, but not saying "this set of classes won't get effect X, and that set won't get effect Y."</p><p></p><p>Further, one of my main problems with D&D over the last 15 or so years has been that probably the most necessary cornerstone of a party, the healer, is the one with the strongest fluff restriction, that of divine worship. I mean, in most 3e parties, you can get by fairly well with a paladin, barbarian, or maybe a ranger instead of a fighter, and a sorcerer can fulfill most of the stuff you want a wizard to do. But the druid makes a very poor substitute for a cleric, because they can't swap out spells to heal, and they get delayed access to most healing spells (other than <em>neutralize poison</em>), or no access at all to relief for some conditions (blindness, fear, paralysis).</p><p></p><p>One of the things I actually liked about 4e was that it made a cleric-less party possible, by providing significant self-powered healing as well as one other core class with in-combat healing (the Warlord, with more classes coming later), plus moving condition relief to rituals which were technically available to anyone. 5e also makes cleric-less parties possible by putting bards and druids on mostly equal footing with non-Life clerics - condensing healing spells into <em>cure wounds</em>, <em>lesser restoration</em>, and <em>greater restoration</em> (there are some others like <em>healing word</em>, but those three are what I'd consider to be the basic "healing kit"), and letting all three classes have access to them (and not requiring bards or possible future limited-selection casters to spend half their selection on <em>remove fear</em>, <em>remove paralysis</em>, <em>remove blindness/deafness</em>, <em>remove disease</em>, <em>neutralize poison</em>, and so on).</p><p></p><p>Ehrm, I guess that moved into a tangent. Anyway, suffice to say that I don't mind psions getting access to healing that rivals a cleric's one bit.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7673830, member: 907"] IMO, the divine/arcane divide is useless. Having [I]class[/I]-based distinctions is of course useful, but not saying "this set of classes won't get effect X, and that set won't get effect Y." Further, one of my main problems with D&D over the last 15 or so years has been that probably the most necessary cornerstone of a party, the healer, is the one with the strongest fluff restriction, that of divine worship. I mean, in most 3e parties, you can get by fairly well with a paladin, barbarian, or maybe a ranger instead of a fighter, and a sorcerer can fulfill most of the stuff you want a wizard to do. But the druid makes a very poor substitute for a cleric, because they can't swap out spells to heal, and they get delayed access to most healing spells (other than [I]neutralize poison[/I]), or no access at all to relief for some conditions (blindness, fear, paralysis). One of the things I actually liked about 4e was that it made a cleric-less party possible, by providing significant self-powered healing as well as one other core class with in-combat healing (the Warlord, with more classes coming later), plus moving condition relief to rituals which were technically available to anyone. 5e also makes cleric-less parties possible by putting bards and druids on mostly equal footing with non-Life clerics - condensing healing spells into [I]cure wounds[/I], [I]lesser restoration[/I], and [I]greater restoration[/I] (there are some others like [I]healing word[/I], but those three are what I'd consider to be the basic "healing kit"), and letting all three classes have access to them (and not requiring bards or possible future limited-selection casters to spend half their selection on [I]remove fear[/I], [I]remove paralysis[/I], [I]remove blindness/deafness[/I], [I]remove disease[/I], [I]neutralize poison[/I], and so on). Ehrm, I guess that moved into a tangent. Anyway, suffice to say that I don't mind psions getting access to healing that rivals a cleric's one bit. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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