Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7673875" data-attributes="member: 22779"><p>I see. So, as long as you get what you want, the rest of us can go hang? Really?</p><p></p><p>For me, I'd rather see a playtest cycle for development. Start as simple as possible, see if that works and then increase complexity with each iteration and see what makes the most people happy.</p><p></p><p>I'd say the pattern they seem to be using for the artificer is fantastic. Sure, the first artificer wasn't great and had issues. Ok, fine. Go back and fiddle with it, and try again. I'm pretty sure the next iteration will be better received. At some point, you'll make enough people happy that you're done. </p><p></p><p>Why start from a highly complicated point, adding entire new classes and mechanics, before determining if you could do it easier first? Wouldn't that be a lot easier to balance with existing mechanics? With your way, we get 2e Psionics and hope like heck that it isn't broken. With my way, we get a finalised version that has been through multiple playtest periods and won't be broken. Just because you want a Psion that is completely different from existing classes does not mean that's the best way to achieve it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7673875, member: 22779"] I see. So, as long as you get what you want, the rest of us can go hang? Really? For me, I'd rather see a playtest cycle for development. Start as simple as possible, see if that works and then increase complexity with each iteration and see what makes the most people happy. I'd say the pattern they seem to be using for the artificer is fantastic. Sure, the first artificer wasn't great and had issues. Ok, fine. Go back and fiddle with it, and try again. I'm pretty sure the next iteration will be better received. At some point, you'll make enough people happy that you're done. Why start from a highly complicated point, adding entire new classes and mechanics, before determining if you could do it easier first? Wouldn't that be a lot easier to balance with existing mechanics? With your way, we get 2e Psionics and hope like heck that it isn't broken. With my way, we get a finalised version that has been through multiple playtest periods and won't be broken. Just because you want a Psion that is completely different from existing classes does not mean that's the best way to achieve it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
Top