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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Mercule" data-source="post: 7673923" data-attributes="member: 5100"><p>I see battle master as more of a kensai and cavalier replacement, not warlord. Kensai and cavalier really <u>don't</u> (IMO) need separate classes with the 5E structure, but I do like them represented.</p><p></p><p>I would <u>love</u> to see UA tackle the warlord, though. I think that'd be the right place for it, too. "Keep a stiff upper lip, lads, and have a few hit points," takes a level of buy-in to the HP abstraction that I think isn't automatic. Then again, maybe it's easier for someone who hasn't been playing since 1984.</p><p></p><p></p><p></p><p>We seem to be on different sides of a few issues, so let's compare notes.</p><p></p><p></p><p>Agreed -- mostly. I think it's <u>possible</u> to do a passible psion as a sorcerer subclass, but it wouldn't be my first choice. That would be the "screw it, there are too many disagreements on psionics," punt. Also, my openness to the psionic-sorcerer option is a consequence of thinking that the VSM, just a caster mechanic is a poor fit for the sorcerer fluff, anyway. At least I might be able to get something out of a psionics option.</p><p></p><p>Odds are, given a stand-alone psion class, I'd kill the sorcerer and convert the sorcerer sub-classes into psion subclasses. But, that'd be home brew territory and depend on the specifics of the psionics mechanics.</p><p></p><p></p><p>Again, mostly agree. It's a very fine line, for me. I think the psion needs <u>something</u> that makes it feel like its powers are more flexible than a standard caster's. I don't have a ton of concrete thoughts on exactly what that looks like, though. The powers write-ups could end up looking like spells and be labeled as spells, but the psion class itself have some way of adjusting the effects. The 25 word or less version would sound a lot like meta-magic, but I'd want it to be a ton more flavorful and key to playing a psion with little in common besides "spell modifiers with a balance mechanism".</p><p></p><p>Without compromise, psionics cannot use VSM components, at least not the way standard casters do. I can see where some powers might require a crystal focus or the psion might have to point his finger for a flame that starts at him, but those are oddities. Even if <em>psionic charm</em> uses the entry for standard <em>charm person</em>, the psion would need a caveat that says "substitute ectoplasm for verbal components", etc. Or, they'd have to be balanced against an exemption from using components at all, whatever that means.</p><p></p><p></p><p>Agreed on both points. The ideal implementation of psionics will handle the flavor of wild talents and the slightly unpredictable nature of the gifts. I also thought they went a bit too weird in 3.5. Ectoplasm and wind chimes do not really equate to psionics, for me. The tattoos were cool, but I didn't get the connection to psionics, either. More than any other class, the psion is one with his power. That's the piece I want to come out in the mechanic.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7673923, member: 5100"] I see battle master as more of a kensai and cavalier replacement, not warlord. Kensai and cavalier really [U]don't[/U] (IMO) need separate classes with the 5E structure, but I do like them represented. I would [U]love[/U] to see UA tackle the warlord, though. I think that'd be the right place for it, too. "Keep a stiff upper lip, lads, and have a few hit points," takes a level of buy-in to the HP abstraction that I think isn't automatic. Then again, maybe it's easier for someone who hasn't been playing since 1984. We seem to be on different sides of a few issues, so let's compare notes. Agreed -- mostly. I think it's [U]possible[/U] to do a passible psion as a sorcerer subclass, but it wouldn't be my first choice. That would be the "screw it, there are too many disagreements on psionics," punt. Also, my openness to the psionic-sorcerer option is a consequence of thinking that the VSM, just a caster mechanic is a poor fit for the sorcerer fluff, anyway. At least I might be able to get something out of a psionics option. Odds are, given a stand-alone psion class, I'd kill the sorcerer and convert the sorcerer sub-classes into psion subclasses. But, that'd be home brew territory and depend on the specifics of the psionics mechanics. Again, mostly agree. It's a very fine line, for me. I think the psion needs [U]something[/U] that makes it feel like its powers are more flexible than a standard caster's. I don't have a ton of concrete thoughts on exactly what that looks like, though. The powers write-ups could end up looking like spells and be labeled as spells, but the psion class itself have some way of adjusting the effects. The 25 word or less version would sound a lot like meta-magic, but I'd want it to be a ton more flavorful and key to playing a psion with little in common besides "spell modifiers with a balance mechanism". Without compromise, psionics cannot use VSM components, at least not the way standard casters do. I can see where some powers might require a crystal focus or the psion might have to point his finger for a flame that starts at him, but those are oddities. Even if [I]psionic charm[/I] uses the entry for standard [I]charm person[/I], the psion would need a caveat that says "substitute ectoplasm for verbal components", etc. Or, they'd have to be balanced against an exemption from using components at all, whatever that means. Agreed on both points. The ideal implementation of psionics will handle the flavor of wild talents and the slightly unpredictable nature of the gifts. I also thought they went a bit too weird in 3.5. Ectoplasm and wind chimes do not really equate to psionics, for me. The tattoos were cool, but I didn't get the connection to psionics, either. More than any other class, the psion is one with his power. That's the piece I want to come out in the mechanic. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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