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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7673995" data-attributes="member: 19675"><p>For me, the proper bare minimum of Psi classes would be:</p><p></p><p>Psion: analogous to the full caster, with narrowly focused disciplines, like Telepaths, Telekineticists, Empaths, etc. There would be no generalist. There might not be a Psychometabolic Psion who can boost his combat prowess- that would be the specialty of the Psychic Warriors.</p><p></p><p>Psychic Warriors: analogous to half-casting warriors, their powers are almost all combat related Psychometabolic boosts & buffs, some would be related to movement. A small smattering would be Telepathy and Telekinetic. Soul Knives might work best as a subclass of the PsyWar. Ditto past classes like Ardents, Lurks, Divine Minds, or a Psionic Monk, if they're included.</p><p></p><p>Wild Talent: not a class, but a feat driven way for anyone to gain a power.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7673995, member: 19675"] For me, the proper bare minimum of Psi classes would be: Psion: analogous to the full caster, with narrowly focused disciplines, like Telepaths, Telekineticists, Empaths, etc. There would be no generalist. There might not be a Psychometabolic Psion who can boost his combat prowess- that would be the specialty of the Psychic Warriors. Psychic Warriors: analogous to half-casting warriors, their powers are almost all combat related Psychometabolic boosts & buffs, some would be related to movement. A small smattering would be Telepathy and Telekinetic. Soul Knives might work best as a subclass of the PsyWar. Ditto past classes like Ardents, Lurks, Divine Minds, or a Psionic Monk, if they're included. Wild Talent: not a class, but a feat driven way for anyone to gain a power. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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