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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Nifft" data-source="post: 7674042" data-attributes="member: 6562"><p>Well, yeah. The Divine Mind was bad both in background and in implementation. The Dragon Shaman did his thing better.</p><p></p><p>If you use the Ardent as being a philosopher rather than a worshiper, then it can work in a world with (or without) Clerics.</p><p></p><p>Lurk was very limited and very combat-oriented, which was weird because it didn't have any combat staying power. I've seen it said that the Lurk was intended as an Assassin rather than a Rogue, but it never worked out in play for us. Maybe it's a playstyle thing, and we would have had to move to a more Assassin-oriented style of play. (Spellthief never worked out for us either, so maybe it's us, or maybe it's just late-edition Rogue-class design issues.)</p><p></p><p> Yeah, that'd be cool. Augmenting one type of power with another. That could work for Nature and Arcane guys, too.</p><p></p><p> Absolutely yes.</p><p></p><p>I don't want to see the same trick which was used to make 3.5e psi healing valid, though.</p></blockquote><p></p>
[QUOTE="Nifft, post: 7674042, member: 6562"] Well, yeah. The Divine Mind was bad both in background and in implementation. The Dragon Shaman did his thing better. If you use the Ardent as being a philosopher rather than a worshiper, then it can work in a world with (or without) Clerics. Lurk was very limited and very combat-oriented, which was weird because it didn't have any combat staying power. I've seen it said that the Lurk was intended as an Assassin rather than a Rogue, but it never worked out in play for us. Maybe it's a playstyle thing, and we would have had to move to a more Assassin-oriented style of play. (Spellthief never worked out for us either, so maybe it's us, or maybe it's just late-edition Rogue-class design issues.) Yeah, that'd be cool. Augmenting one type of power with another. That could work for Nature and Arcane guys, too. Absolutely yes. I don't want to see the same trick which was used to make 3.5e psi healing valid, though. [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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