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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="Von Ether" data-source="post: 7674100" data-attributes="member: 15582"><p>*Smacks forehead* </p><p></p><p>That's darn near perfect for a homebrew. I was just going with "Sorcerer with tweaked spell list for flavor" but adding Spell points is that bit of verisimilitude that missing. If you handed a player a handout with renamed spell, they may not even really notice. This could also tweak the Eldritch Knight that way too. </p><p></p><p>If you also banned the regular Sorcerer and EK from play, that would help give a more unfamiliar feel to the tweaked classes in the game.</p><p></p><p>The irony, though, is not lost on me when I say that you should figure out how psionics fit in your game. Not where it came from as a power source -- as so many words have tried to address in this thread -- but more culturally and plot wise. And also how those powers interact politically and mechanically (or Psionic-Magic Transparency as they called it in 3e.) </p><p></p><p>I could see a world where some monks were founders of dojos that evolved into Psionic houses of study. Do they still embrace that past or shun it? How do wizards and clerics compete or cooperate with psions? </p><p></p><p>Or like in the <a href="https://en.wikipedia.org/wiki/Deryni" target="_blank">Deryni Chronicles</a>, they could be the secret sauce for the noblity.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7674100, member: 15582"] *Smacks forehead* That's darn near perfect for a homebrew. I was just going with "Sorcerer with tweaked spell list for flavor" but adding Spell points is that bit of verisimilitude that missing. If you handed a player a handout with renamed spell, they may not even really notice. This could also tweak the Eldritch Knight that way too. If you also banned the regular Sorcerer and EK from play, that would help give a more unfamiliar feel to the tweaked classes in the game. The irony, though, is not lost on me when I say that you should figure out how psionics fit in your game. Not where it came from as a power source -- as so many words have tried to address in this thread -- but more culturally and plot wise. And also how those powers interact politically and mechanically (or Psionic-Magic Transparency as they called it in 3e.) I could see a world where some monks were founders of dojos that evolved into Psionic houses of study. Do they still embrace that past or shun it? How do wizards and clerics compete or cooperate with psions? Or like in the [url=https://en.wikipedia.org/wiki/Deryni]Deryni Chronicles[/url], they could be the secret sauce for the noblity. [/QUOTE]
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