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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="steeldragons" data-source="post: 7674325" data-attributes="member: 92511"><p>OO! Brain-burp!</p><p></p><p>Clairvoyance Powers:</p><ul> <li data-xf-list-type="ul">For each PP spent, the Seer can remotely view an area up to 20' away. For every additional 5' distance and/or each sense added to the viewing (hearing, feeling,...tasting?) the seer spends an additional PP.</li> <li data-xf-list-type="ul">The Seer can use powers that duplicate any spell with the Divination descriptor found in the Basic Rules/PHB at a cost of 1 PP per spell level per round.</li> </ul><p></p><p></p><p>Telepathy Powers:</p><ul> <li data-xf-list-type="ul">For each PP spent, the Telepath can send or receive a silent mentally conveyed message to/from a single mind up to 20' away. For every additional mind and/or 5' distance the telepath spends an additional PP.</li> <li data-xf-list-type="ul">The Telepath can use powers that duplicate any spell with the Enchantment or Illusion descriptor found in the Basic Rules/PHB at a a cost of 1 PP per spell level per round.</li> </ul><p></p><p></p><p>Telekinetic Powers:</p><ul> <li data-xf-list-type="ul">For each PP spent, the Teke can mentally manipulate materials up to 10 lbs. up to 20' distant. For every additional 5 lbs. and/or 5' distance/area covered the teke spends an additional PP.</li> <li data-xf-list-type="ul">The Teke can use powers that duplicate any spell with the Evocation or Abjuration descriptor found in the Basic Rules/PHB at a a cost of 1 PP per spell level per round. All damage and effects specified in the spell descriptions is, instead, changed to force or bludgeoning damage.</li> <li data-xf-list-type="ul">Teke Variant/Alternate: the powers of the telekinetic are bound to a single energy type: fire, ice, lightning, and all effects and damage are extensions of those energy types instead of the type specified in the spell description</li> </ul><p></p><p>I like collaboration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ...all assuming, of course, they base things on a PP system.</p><p></p><p>EDIT: In addition to whatever base- and sub-class features are built in, obviously.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7674325, member: 92511"] OO! Brain-burp! Clairvoyance Powers: [LIST] [*]For each PP spent, the Seer can remotely view an area up to 20' away. For every additional 5' distance and/or each sense added to the viewing (hearing, feeling,...tasting?) the seer spends an additional PP. [*]The Seer can use powers that duplicate any spell with the Divination descriptor found in the Basic Rules/PHB at a cost of 1 PP per spell level per round. [/LIST] Telepathy Powers: [LIST] [*]For each PP spent, the Telepath can send or receive a silent mentally conveyed message to/from a single mind up to 20' away. For every additional mind and/or 5' distance the telepath spends an additional PP. [*]The Telepath can use powers that duplicate any spell with the Enchantment or Illusion descriptor found in the Basic Rules/PHB at a a cost of 1 PP per spell level per round. [/LIST] Telekinetic Powers: [LIST] [*]For each PP spent, the Teke can mentally manipulate materials up to 10 lbs. up to 20' distant. For every additional 5 lbs. and/or 5' distance/area covered the teke spends an additional PP. [*]The Teke can use powers that duplicate any spell with the Evocation or Abjuration descriptor found in the Basic Rules/PHB at a a cost of 1 PP per spell level per round. All damage and effects specified in the spell descriptions is, instead, changed to force or bludgeoning damage. [*]Teke Variant/Alternate: the powers of the telekinetic are bound to a single energy type: fire, ice, lightning, and all effects and damage are extensions of those energy types instead of the type specified in the spell description [/LIST] I like collaboration. :) ...all assuming, of course, they base things on a PP system. EDIT: In addition to whatever base- and sub-class features are built in, obviously. [/QUOTE]
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