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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="TBeholder" data-source="post: 7700830" data-attributes="member: 41606"><p>I frankly don't understand the question. "Altered" implies that there already is something to speak of that may be used as is or changed. And what would that be?</p><p>D&D3 psionics? Not even funny. Let me summarize: it's a mess of basic principles that didn't fit into lore of existing settings (astral whatevers), fluff that looks like it was made on some really bad mushrooms (crystals with legs, etc), and as to its mechanics... even Bruce R. Cordell (whose name they put on the covers), when he wanted an actually usable mechanics, had to overhaul it in a 3rd-party supplement. I didn't miss anything?</p><p>PO? Again, not funny. It was ugly, clumsy and part of it obviously didn't work RAW, thanks to an innumerate designer.</p><p>AD&D2? It could work… with a few simple patches… back then. It's buried twice over, and by now it would take as much effort to assemble from scratch as convert.</p><p></p><p> Dark Sun is, IMO, a pretty good example of what happens to a D&D setting when someone is allowed to pointlessly (for the setting, anyway) mess with something that wasn't broken.</p><p>Warhammer may have a few examples of this, too.</p><p></p><p> Yup. Mechanics that fits only D&D miniatures game™ will be used only there. Then again, it looks like Hasbro gave up on both D&D and settings.</p><p></p><p> And then (out-of-universe) it seems to become a lazy answer to <em>anything</em> at all. Because, quite obviously, this could be justified with "hurr, flavour" every time even if it didn't make sense (myriads of psionic beetles, etc). In contrast with lots of really creative work put into Dark Sun.</p><p>Just like with later MMO-like settings and high magic.</p><p></p><p> The whole problem with this is that Far Realms concept was an interesting experiment the first time, but the rest is forced. It does not fit… well… <em>anywhere</em>. But it still gets shoehorned again and again, as ludicrously and tiresomely as the spiky chains - because tentacles turned out to be someone's Magical Realm, by the look of it. And this someone was not Bruce R. Cordell (even though he did feed this nonsense for a while).</p></blockquote><p></p>
[QUOTE="TBeholder, post: 7700830, member: 41606"] I frankly don't understand the question. "Altered" implies that there already is something to speak of that may be used as is or changed. And what would that be? D&D3 psionics? Not even funny. Let me summarize: it's a mess of basic principles that didn't fit into lore of existing settings (astral whatevers), fluff that looks like it was made on some really bad mushrooms (crystals with legs, etc), and as to its mechanics... even Bruce R. Cordell (whose name they put on the covers), when he wanted an actually usable mechanics, had to overhaul it in a 3rd-party supplement. I didn't miss anything? PO? Again, not funny. It was ugly, clumsy and part of it obviously didn't work RAW, thanks to an innumerate designer. AD&D2? It could work… with a few simple patches… back then. It's buried twice over, and by now it would take as much effort to assemble from scratch as convert. Dark Sun is, IMO, a pretty good example of what happens to a D&D setting when someone is allowed to pointlessly (for the setting, anyway) mess with something that wasn't broken. Warhammer may have a few examples of this, too. Yup. Mechanics that fits only D&D miniatures game™ will be used only there. Then again, it looks like Hasbro gave up on both D&D and settings. And then (out-of-universe) it seems to become a lazy answer to [i]anything[/i] at all. Because, quite obviously, this could be justified with "hurr, flavour" every time even if it didn't make sense (myriads of psionic beetles, etc). In contrast with lots of really creative work put into Dark Sun. Just like with later MMO-like settings and high magic. The whole problem with this is that Far Realms concept was an interesting experiment the first time, but the rest is forced. It does not fit… well… [i]anywhere[/i]. But it still gets shoehorned again and again, as ludicrously and tiresomely as the spiky chains - because tentacles turned out to be someone's Magical Realm, by the look of it. And this someone was not Bruce R. Cordell (even though he did feed this nonsense for a while). [/QUOTE]
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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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