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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="lkj" data-source="post: 7700838" data-attributes="member: 18646"><p>Out of curiosity (and forgive me if you've already answered this elsewhere. I haven't been back to psionics threads for awhile), but would you have an issue with the flavor if psionics were described generally as being powers that one can tap into with an 'awakened' mind. And there being say a sidebar that said one of the incidental properties of touching the Far Realm can be to trigger such an awakening (by, say, violently shocking your mind into a better understanding of the fabric of reality). So it has nothing to do with the Far Realm itself. The Far Realm just becomes one, of many, mechanisms by which a mind becomes awakened.</p><p></p><p>It's been awhile since I looked at the playtest documents. But my memory is that the fluff could have been interpreted that way (yes, I know there was room for interpretation, but playtest wording isn't worth the debate to me so long as I can give my feedback on it generally)</p><p></p><p>But let's say they went that 'sidebar' route. Psionic power comes to those who have awakened minds, by whatever mechanism. A side effect of exposure to the Far Realm can be such an awakening. Would that be a problem for you and others that don't like the connection generally?</p><p></p><p>For my part, I strongly support making psionics more general than a Far Realm specific thing. However, I kind of like the idea that the Far Realm might have 'psionic side effects'. It's a cool bit of flavor that I might use in my game. A sign of Far Realm incursion might be people going crazy in an area. Some of those people are exhibiting strange powers-- a magic none have seen before. It might be a fun way to introduce psionics into the game without letting people know right away. Perhaps existing psionicists would be aware that bursts of psionic talent in otherwise untrained individuals was a sign of the Far Realm. Perhaps they would consider such undisicplined powers to be extremely dangerous.</p><p></p><p>I'm rambling, but I guess what I'm saying is that adding the Far Realm side effect immediately spawned story ideas for me. Which is cool. Sure, I don't want my psionics to be restricted to a mashup with the Cthulu mythos. But if it's just a twist, then I like the stories it might engender.</p><p></p><p>Just a thought.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7700838, member: 18646"] Out of curiosity (and forgive me if you've already answered this elsewhere. I haven't been back to psionics threads for awhile), but would you have an issue with the flavor if psionics were described generally as being powers that one can tap into with an 'awakened' mind. And there being say a sidebar that said one of the incidental properties of touching the Far Realm can be to trigger such an awakening (by, say, violently shocking your mind into a better understanding of the fabric of reality). So it has nothing to do with the Far Realm itself. The Far Realm just becomes one, of many, mechanisms by which a mind becomes awakened. It's been awhile since I looked at the playtest documents. But my memory is that the fluff could have been interpreted that way (yes, I know there was room for interpretation, but playtest wording isn't worth the debate to me so long as I can give my feedback on it generally) But let's say they went that 'sidebar' route. Psionic power comes to those who have awakened minds, by whatever mechanism. A side effect of exposure to the Far Realm can be such an awakening. Would that be a problem for you and others that don't like the connection generally? For my part, I strongly support making psionics more general than a Far Realm specific thing. However, I kind of like the idea that the Far Realm might have 'psionic side effects'. It's a cool bit of flavor that I might use in my game. A sign of Far Realm incursion might be people going crazy in an area. Some of those people are exhibiting strange powers-- a magic none have seen before. It might be a fun way to introduce psionics into the game without letting people know right away. Perhaps existing psionicists would be aware that bursts of psionic talent in otherwise untrained individuals was a sign of the Far Realm. Perhaps they would consider such undisicplined powers to be extremely dangerous. I'm rambling, but I guess what I'm saying is that adding the Far Realm side effect immediately spawned story ideas for me. Which is cool. Sure, I don't want my psionics to be restricted to a mashup with the Cthulu mythos. But if it's just a twist, then I like the stories it might engender. Just a thought. AD [/QUOTE]
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