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Mike Mearls on D&D Psionics: Should Psionic Flavor Be Altered?
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<blockquote data-quote="SkidAce" data-source="post: 7700904" data-attributes="member: 7706"><p>I agree that the psionics system should be just as neutral in origin as the magic system (Weave not withstanding) so that DMs can create/modify their setting as they see fit. IMHO, the rules are a toolkit for the DM to create settings.</p><p></p><p>Having said that, I must admit having psionics linked to the Far Realm (aberrations) seems like it has always been the case.</p><p></p><p>Mind Flayers had it, Aboleths had it. Githzerai/Githyanki, gods, powerful fiends.</p><p></p><p>In my campaign from about 1987/89 onward, psionics (and I used the term ki interchangeably*) was the "mind over matter" true source of universal power (i.e. belief, will etc.). Arcane was magical science, divine (since faith based) was associated with will and the gods. Etc.</p><p></p><p>I know the Far Realms itself didn't come about until later, but many folks used the Cthulhu mythos** from Deities and Demigods anyway....so...moot point.</p><p></p><p>Just my thoughts.</p><p></p><p></p><p>---</p><p></p><p>* Monk abilities seemed mind/body control anyway so that fit</p><p></p><p>** My favorite rant. Today, as we speak, Cthulhu mythos is trite and overplayed according to experienced players. "Ho hum, the big bad of the universe is Nyarlathtep...boring". What is somebody like myself who sets all their adventures in a long running homebrew supposed to do? Reinvent my legends because TSR/WotC/Pop Culture jumped on the bandwagon of my beautiful concepts. /endrant (I know, I know, the wheel was invented independently and simultaneously in separate locations, sigh. Oh well.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 7700904, member: 7706"] I agree that the psionics system should be just as neutral in origin as the magic system (Weave not withstanding) so that DMs can create/modify their setting as they see fit. IMHO, the rules are a toolkit for the DM to create settings. Having said that, I must admit having psionics linked to the Far Realm (aberrations) seems like it has always been the case. Mind Flayers had it, Aboleths had it. Githzerai/Githyanki, gods, powerful fiends. In my campaign from about 1987/89 onward, psionics (and I used the term ki interchangeably*) was the "mind over matter" true source of universal power (i.e. belief, will etc.). Arcane was magical science, divine (since faith based) was associated with will and the gods. Etc. I know the Far Realms itself didn't come about until later, but many folks used the Cthulhu mythos** from Deities and Demigods anyway....so...moot point. Just my thoughts. --- * Monk abilities seemed mind/body control anyway so that fit ** My favorite rant. Today, as we speak, Cthulhu mythos is trite and overplayed according to experienced players. "Ho hum, the big bad of the universe is Nyarlathtep...boring". What is somebody like myself who sets all their adventures in a long running homebrew supposed to do? Reinvent my legends because TSR/WotC/Pop Culture jumped on the bandwagon of my beautiful concepts. /endrant (I know, I know, the wheel was invented independently and simultaneously in separate locations, sigh. Oh well. [/QUOTE]
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